Posted 14 years ago2010-03-16 18:35:41 UTCPost #279761
I, with out a doubt, will eventually turn this into something. I pored more detail into this small map already than I normally do. This IS still a WIP so its not completely finished, I want to know what you guys think.
Posted 14 years ago2010-03-16 22:57:50 UTCPost #279770
It's a bit blocky maybe. Personally, I'd try narrowing or widening the hallway in the second screenshot by 32, so the ceiling texture joins the walls symetrically.
Posted 14 years ago2010-03-16 23:42:58 UTCPost #279772
I see watch you mean, I never noticed the bad texture alignment before >.> but in response to your first answer, why without basic geometric shapes like the square, who knows what we could have come up with for shapes...
Posted 14 years ago2010-03-16 23:51:58 UTCPost #279774
The texture alignment was just an idea, it's not necessarily bad alignment. You could also shift the texture 16 units to the left or right (if the map allows it) and it'd be symmetrical too.
The blocky part is only my point of view. I can't say much, though, my maps are a bit blocky sometimes too.
Posted 14 years ago2010-03-17 02:27:12 UTCPost #279779
I agree with Stu. It's too blocky. Try adding more details, like trims and so on. Also, the handrails look really weird there. If you want the handrails to be a brush, then perhaps make it a little thinner, say 2px.
Posted 14 years ago2010-03-17 17:33:16 UTCPost #279784
Along the long hallway, make some interesting supports (columns) to break up the space visually. The lighting can also break up the space so it doesn't look monotonous.
satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 14 years ago2010-03-20 01:26:19 UTCPost #279841
Ohhh, those are the info_player_starts I have placed through out the map, I use them for a good size comparison on how tall and wide I need to make my things.