C0A0YELLOW texture and light?? Created 13 years ago2010-05-14 06:40:37 UTC by ninja defuse ninja defuse

Created 13 years ago2010-05-14 06:40:37 UTC by ninja defuse ninja defuse

Posted 13 years ago2010-05-14 06:40:37 UTC Post #281248
can u explain me how do i use the C0A0YELLOW texture to make a cool light effect???
User posted image
Posted 13 years ago2010-05-14 06:58:01 UTC Post #281249
Rendermode Additive, I believe.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2010-05-14 07:19:30 UTC Post #281250
You actually have to do it reversed. Light comes from the top and fades to the bottom( so you inverse the textures, black in additive means transparent)
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2010-05-14 10:10:50 UTC Post #281252
Func_illusionary and test out a couple of render modes like textured, additive and test with the values etc.
Skals SkalsLevel Designer
Posted 13 years ago2010-05-14 10:17:36 UTC Post #281253
Yeah, you need to flip the texture, from light (top) to black (bottom), then use rendermode additive and an FX amount.
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2010-05-14 13:15:28 UTC Post #281255
And also cut a unit off the black end, as some of the light end can be seen if you just fit it to face.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 13 years ago2010-05-16 18:37:55 UTC Post #281285
wow that's really cool i've been doing fades wrong for my whole mapping career then! (i set rendermode to texture and renderamount really low like 5-15)

Setting it to additive/255 (don't know if the renderamount is important) renders the black part of the fade automatically transparent! I guess you can teach an old mapper new tricks!

)

Captain Terror Captain Terrorwhen a man loves a woman
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