I don't know ....
I have been watching this post with fascination..
Will have to wait for Atoms answer, but for what it is worth, most Spirit maps are buggy, unpredictable and require an indepth knowledge of the .fgd, If you think it will make your maps better
think again...
Contests are normally judged on how the level is constructed, the playability of the level and the FUN value. Oh, yeah and if it addresses the theme of the contest. Simplicity is the key.