Oh no ! Created 14 years ago2010-07-16 04:01:02 UTC by Striker Striker

Created 14 years ago2010-07-16 04:01:02 UTC by Striker Striker

Posted 14 years ago2010-07-16 04:01:02 UTC Post #283089
Today I went back to hammer to continue my gm_abandoned-field(or possibly gm_nightfun), which is nearly complete ( I'd say 85%).

The problem is: I can't map anything.
  • I can't select anything in the 3D view
  • All I can see in the 2D views are props
  • There is no grid in the 2D views
Does anybody know a fix for this?
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-07-16 13:25:41 UTC Post #283100
User posted image
Perhaps you should check the threads. I'm pretty sure this was already answered.

this one to be exact: http://twhl.co.za/forums.php?thread=16953
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-07-16 14:34:04 UTC Post #283104
sigh tired of people posting the same facepalm...

I didn't check the threads because I thought it's only my problem.

Anyway, are there any news on a fix for this?
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-07-16 16:55:23 UTC Post #283118
check the thread for the answer.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-07-16 17:51:45 UTC Post #283122
No wiseguy, I mean, NEWS. Not news from may.
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-07-16 19:20:59 UTC Post #283123
Yes, same thing happens if you try to map for episode 2.
It's because it is loaded within the wrong engine.
I am assuming that GM is using the latest version of the engine, you will need to create a custom config in the "Source 2009" version.

When you open up Source SDK you choose a version, right? 2006, 2007 or 2009
Im assuming you find Garrys mod in the 2007 direcory.
Select garrysmod, click edit configuration, then select GarrysMod again, and click edit, again, and copy the direcory. Then load up the 2009 version, click on create a new config, name it garrys mod and paste in the direcory.
Done. It should work now
Madcow MadcowSpy zappin my udder
Posted 14 years ago2010-07-16 19:43:02 UTC Post #283124
leave it to valve to fuck SDK up, sometimes, they can be real dumbshits.
brendanmint brendanmintBrendan
Posted 14 years ago2010-07-17 11:31:13 UTC Post #283132
Either way, it'll still work..
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-07-17 15:02:05 UTC Post #283136
When you open up Source SDK you choose a version, right? 2006, 2007 or 2009
Im assuming you find Garrys mod in the 2007 direcory.
Select garrysmod, click edit configuration, then select GarrysMod again, and click edit, again, and copy the direcory. Then load up the 2009 version, click on create a new config, name it garrys mod and paste in the direcory.
Done. It should work now
The problem is that I don't launch Garry's Mod when I map for it.There isn't a default Gmod config in the sdk. I map for ep2 or hl2.
[EDIT] Nevermind, I'll map for ep2 in Source 2009, it works.
I do have a strange problem though. When I'm getting far from textured surfaces the texture is strangely deforming. It didn't do this until now :\.
User posted image
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-07-17 17:00:59 UTC Post #283137
That's just the texture filtering, iirc.

I'm probably wrong though, but that's normal.
Crollo CrolloTrollo
Posted 14 years ago2010-07-17 19:42:53 UTC Post #283138
Oh no !
you didn't
Sucker tried to play me
But you never paid me, Neva
Oh no you didn't
Payback is a' coming
You will be runnin', foreva
Oh no you didn't
Until i get me vengeance
I will never end this mayhem
Oh no you didn't
I'm a mercenary
You ain't got a prayer, you owe MEEEEEE...
Rimrook RimrookSince 2003
Posted 14 years ago2010-07-17 20:20:27 UTC Post #283139
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