Just a little teaser... Created 20 years ago2004-05-21 08:13:22 UTC by Captain P Captain P

Created 20 years ago2004-05-21 08:13:22 UTC by Captain P Captain P

Posted 20 years ago2004-05-21 08:13:22 UTC Post #28012
Just a nice effect I think some of you will like:

http://www.websamba.com/captainp-home/cu
stom/light3.jpg

:)
Posted 20 years ago2004-05-21 08:15:07 UTC Post #28013
Posted 20 years ago2004-05-21 08:16:09 UTC Post #28015
One thing I'll tell you: it's not your standard fade texture...
Posted 20 years ago2004-05-21 08:41:32 UTC Post #28019
Posted 20 years ago2004-05-21 08:57:24 UTC Post #28022
Sweetnes... how'd you make it?
Posted 20 years ago2004-05-21 12:41:31 UTC Post #28064
It's a teaser... I'm not telling how I made it yet... ;)
Posted 20 years ago2004-05-21 13:52:21 UTC Post #28071
Uh, you told us before in an earlier thread, and posted the map ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-05-21 14:45:04 UTC Post #28078
Looks like an env_beam accumulation. Btw: If you want to use it as a teaser, start hl with -32bpp to get away those ugly 16bit relics.
You are besides not the first one who made those experiments.
Posted 20 years ago2004-05-21 16:35:07 UTC Post #28088
It's not env_beams... :)

Mmh, I already told it... well, too bad, my mind wanders off to my exams now and then... :

I'm not the first one who has tried this? Oh, I would gladly believe so. In fact, I was inspired by a way some other engines create their light beam effects. It can be done in HL too but has some limitations. Only useable in certain spots. Still, very nice effect I think... :)
Posted 20 years ago2004-05-21 16:36:10 UTC Post #28089
Mmh, it just has this strange blocky motive in it. It would just be faking you if I left it from the screenshot, non?
Posted 20 years ago2004-05-21 17:33:55 UTC Post #28119
looks nice ;)

care to do a SFX tutorial :D ?
Posted 20 years ago2004-05-21 17:38:58 UTC Post #28121
SFX? That seems to have something to do with sound...

But anyway, I might make some tutorials after my exams. How about low-poly, good looking, irregular moving water? Or irregular flames instead of your ever-repeating fire sprite?
Posted 20 years ago2004-05-21 17:44:33 UTC Post #28123
Special effects - ...
anyway, t'would be shorter just to say waht entities you've used ;)
Posted 20 years ago2004-05-21 18:00:43 UTC Post #28130
i really should try this effect wiht movingtextures,
cp. you noticed ot that light compiling goes wacko when i uses this technique
Posted 20 years ago2004-05-21 18:51:01 UTC Post #28137
How did you do it?!
Posted 20 years ago2004-05-22 01:44:51 UTC Post #28153
I was inspired by this article:
http://www.ati.com/developer/gdc/Mitchell_LightShafts.pdf

Now you probably know how I did it... :)
Posted 20 years ago2004-05-22 07:03:59 UTC Post #28182
ACK!

Spare the 56kers of the pdfness!
:o
Posted 20 years ago2004-05-22 07:06:01 UTC Post #28184
You don't HAVE to take a look at it...
Posted 20 years ago2004-05-22 07:08:04 UTC Post #28185
Only if you really want it. It was just the article that inspired me.
Posted 20 years ago2004-05-22 07:28:48 UTC Post #28186
Read the whole thing and still dont get shit.
Just write a damn tutorial ;)
Posted 20 years ago2004-05-22 07:57:02 UTC Post #28187
I was inspired, you seem not. Well, I'll write a tutorial but only after my exams. Have patience, my friend... :)
Posted 20 years ago2004-05-22 16:40:21 UTC Post #28248
Or you can stop wasting postage and just say how you did it ?_?
:
If its not beam effects or sprites or textures without coding, i'm stumped :o
Posted 20 years ago2004-05-22 23:12:09 UTC Post #28312
Yeah write a tut and you will be credited forever for making such a groovy effect!
AJ AJGlorious Overlord
Posted 20 years ago2004-05-23 03:13:35 UTC Post #28321
holding back how you did it is a bit sad, if anyone wants to know how I created parts of my maps I always help them
Posted 20 years ago2004-05-23 09:01:17 UTC Post #28346
My little teaser actually teases... :)

I'll write a tutorial about it, only not now. Where's your patience?
Posted 20 years ago2004-05-23 17:30:26 UTC Post #28408
Wtf, just give a quick description, we can figure most of it out.
Posted 20 years ago2004-05-24 04:35:03 UTC Post #28450
An entity list helps more than a tutorial ;)
It makes you think instead of copying
Posted 20 years ago2004-05-24 06:02:20 UTC Post #28464
Entity list? Ah, well, nothing serious. A variable amount of func_illusionaries.

But as I said, I will give away my secret after my exams.
Posted 20 years ago2004-05-25 07:47:24 UTC Post #28598
Posted 20 years ago2004-05-25 13:26:23 UTC Post #28642
....looks good, but you'd have to be on e's or something to see lights like that
Posted 20 years ago2004-05-25 14:04:33 UTC Post #28654
i dont understand why you think its sooo kool? its just like the other shiny stuff! sun shinny, shiny sun, shiny sun shiny, SUN SHINE! thats the word comination i was looking for! :lol:
Luke LukeLuke
Posted 20 years ago2004-05-25 14:09:15 UTC Post #28655
In the half-life engine? Yes, its major groovy.
Posted 20 years ago2004-05-25 17:42:36 UTC Post #28668
zombie, wtf is it with groovy? its the future man! contemporize, man! :D
Luke LukeLuke
Posted 20 years ago2004-05-25 17:44:35 UTC Post #28669
naw, i boogie you all night
Posted 20 years ago2004-05-26 04:10:58 UTC Post #28724
The most groovy thing on theHL engine is James Bond: Nightfire. Boring, but amazingly huge and detailed levels.
Posted 20 years ago2004-05-26 09:07:08 UTC Post #28746
I'll tell you what groovy means:

Groovy is when you blow the head off a deadite with a sawed-off shotgun

("...Sumthin' out there.......in those woods........in the dark.........a-and that witch down there! that's only part of it.........")
Posted 20 years ago2004-05-26 09:53:47 UTC Post #28751
groov?y

adj. Slang groov?i?er, groov?i?est
Very pleasing; wonderful.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-05-26 11:02:39 UTC Post #28756
Just a week untill I'm done with my exams... so stay tuned! :)
Posted 20 years ago2004-05-26 17:15:53 UTC Post #28817
i feel GROOVY!!!

EXAMS! HA!! :P
Luke LukeLuke
Posted 20 years ago2004-05-26 17:37:07 UTC Post #28819
They're actually going pretty good. 4 done, 3 to go. And I'm at 90 % of my compo entry so there's even a change of getting in... :)
Posted 20 years ago2004-05-27 06:46:50 UTC Post #28869
The most groovy thing on theHL engine is James Bond: Nightfire. Boring, but amazingly huge and detailed levels.
Serious? The Half-Life engine? Or are you bulls***ing?
AJ AJGlorious Overlord
Posted 20 years ago2004-05-27 16:28:46 UTC Post #28946
really, i dint know that.
Luke LukeLuke
Posted 20 years ago2004-05-31 06:53:41 UTC Post #29450
Yeah but, it's not the stock HL engine (from an interview):

"The engine that Gearbox is using for Nightfire has the Half-Life engine as its base but as Marc stated, ?There is about as much left of the Half-Life engine in Nightfire as there was of the Quake engine in Half-Life.? "
Posted 20 years ago2004-05-31 17:13:51 UTC Post #29569
Wicked. Using a 4 year old engine for a brand new game seems quite stupid though.
Posted 20 years ago2004-05-31 17:14:06 UTC Post #29570
...even though its heavily modded.
Posted 20 years ago2004-05-31 21:23:47 UTC Post #29603
That's what Half-Life did and look at what that turned out to be. :P
Posted 20 years ago2004-06-01 08:09:51 UTC Post #29659
any other games it is used on?
Luke LukeLuke
Posted 20 years ago2004-06-01 17:08:43 UTC Post #29745
Call of Duty, which is :zonked:
Posted 20 years ago2004-06-01 17:36:13 UTC Post #29757
yah....?
Luke LukeLuke
Posted 20 years ago2004-06-02 02:45:41 UTC Post #29790
Recently, I tried out a Call of Duty editor. So far, I have been able to make a basic map and play it, but I found CoDradiant a confusing editor sometimes. Not really easy to work with. Probably because I'm not known to the controls, still, the camera movement in the editor is far from ideal.

I guess I'm going to stick with HL and then HL2, and get into engine coding a bit this vacation.

Oh, and my lightbeam tutorial will come soon... :)
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