max particles Created 14 years ago2010-09-19 23:04:28 UTC by quailcreek quailcreek

Created 14 years ago2010-09-19 23:04:28 UTC by quailcreek quailcreek

Posted 14 years ago2010-09-19 23:04:28 UTC Post #285546
sup. k this is a real question. In the particle editor, I can't increase the max particles beyond 5004. How to change this?
Posted 14 years ago2010-09-19 23:54:40 UTC Post #285548
There is no situation where you should ever be using over 5000 particles.

Ever.
Strider StriderTuned to a dead channel.
Posted 14 years ago2010-09-19 23:54:56 UTC Post #285549
I agree
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2010-09-20 03:20:10 UTC Post #285551
And would using white squares of solid colors as sprites not be an exception? What I'm trying to do is create a sort of "matrix" of squares of various shades of grey which blink in and out of existence in a spherical formation, and parent the system to the player, so that it looks like an animated skybox. I also want full coverage of the sphere surrounding the player. The idea is that the player is trapped inside a tv screen showing only analog noise. Brilliant, I know. Seems pretty graphically simplistic but maybe it would be to hard on memory simply because of the amount of particles? It's not like the particles will be one pixel in size; more like 8x8.

I realize that Source wasn't particularly designed for this kind of effect but any ideas as to how to approach it, using particles or otherwise, are appreciated.
Posted 14 years ago2010-09-20 03:21:14 UTC Post #285552
Yeah 5000 is quite a lot
Can't see any way to work around it
Madcow MadcowSpy zappin my udder
Posted 14 years ago2010-09-20 08:48:25 UTC Post #285559
If you parent it to the player, it moves AND rotates with him.. so idk if you need the full 360 deg coverage- you could at least cut it down by half.
Tetsu0 Tetsu0Positive Chaos
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