compiling the swarm map - FindPortalSide Created 14 years ago2010-10-24 11:56:42 UTC by ninja defuse ninja defuse

Created 14 years ago2010-10-24 11:56:42 UTC by ninja defuse ninja defuse

Posted 14 years ago2010-10-24 11:57:01 UTC Post #286597
hello
i get a question is there any way to remove these errors?
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 1024.0 100.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
my map is sorrounded with that func_brush named structure_seal
User posted image
Posted 14 years ago2010-10-24 12:24:05 UTC Post #286598
Any errors pre-compile? (Alt-P)
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2010-10-24 17:29:08 UTC Post #286601
you need to seal your map, you can't have the seal be an entity
CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents
actually, i am not sure with swarm, but that seems logical to me for that error.
Posted 14 years ago2010-10-24 19:25:52 UTC Post #286602
This is the way you have to do things with Alien Swarm. I had the same error until I switched to expert compile mode and it magically went away.

It seems to be a bit screwy. I've read that people have copied the structure_seal from the provided maps in, and they actually worked.
Strider StriderTuned to a dead channel.
Posted 14 years ago2010-10-25 04:13:24 UTC Post #286603
i have copied and it works
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