Making a two-person arena Created 13 years ago2011-01-05 15:17:21 UTC by Soup Miner Soup Miner

Created 13 years ago2011-01-05 15:17:21 UTC by Soup Miner Soup Miner

Posted 13 years ago2011-01-05 15:43:17 UTC Post #288689
I'm experimenting with a TF2 dueling map.
Admittedly, I haven't really thought about it too much, but if someone wants to try wrapping their head around it while I am that'd be great.
What are some methods I could use to go about ensuring that only one red guy and one blu guy are in an arena at the same time? Two more players should be able to enter after both players are dead, but only after both players are dead.

I'd like to avoid using teleporters if possible, as the players should be able to walk right into the arena from spawn.
I'm not opposed to killing others who try to go in after the first guy from each team.
Posted 13 years ago2011-01-05 16:41:16 UTC Post #288691
Both players dead? Who wins?
Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-01-05 17:04:30 UTC Post #288692
My plan was to have the winner go into a suicide room after killing the other guy. I thought it might make for an easier setup to just have the fighters both respawn in the end, rather than trying to set up a one-way path to the winner's respective locker room.
But I'm open to any other solution.
Posted 13 years ago2011-01-05 18:06:32 UTC Post #288693
What if you just keep the player in from the last round that won, health and all? Make it even more of a challenge.
Luke LukeLuke
Posted 13 years ago2011-01-05 18:20:17 UTC Post #288694
Going back to back until someone loses is something I don't want in this map. My goal is just for players to be able to go 1v1 one volley at a time, that's it.
Posted 13 years ago2011-01-05 19:05:21 UTC Post #288696
Put in a time limit that ends with an automatic death.
AJ AJGlorious Overlord
Posted 13 years ago2011-01-05 19:56:37 UTC Post #288697
That won't stop players from walking into the arena once one player has already entered. Once one person walks in, the path into the arena for that team needs to be sealed off in some way, be it a door or a death trap or whatever.

I think this will be simple now that I see that you can limit triggers to specific teams.
Posted 13 years ago2011-01-05 19:58:19 UTC Post #288698
http://i17.photobucket.com/albums/b91/ExoSennsOan/soupy.jpg

K so look at that. First two opponents start in the arena in a box or something. After timer ends, box goes away.
Red lines are close doors, brown lines are open doors. Winner goes to blue square which would be a switch to open all red doors and close all brown doors. Then they go to green which is a switch to close all red and open all brown. The area between the doors is only big enough for one person, so it won't be like a mass rush of fail or anything.

Edit: You could have a winner area on both sides, one for each time, blocked off by team specific barriers (like the ammo rooms or what not) so that winners aren't killing eachother. Or something. Maybe they would lead back to the respective spawns
Make sense?
You must be logged in to post a response.