Post your screenshots! WIP thread Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 13 years ago2011-03-06 00:56:25 UTC Post #291141
Hmmm... I'm going to have to look into fixing that... Right now it's actually a diamond shape.. There's a crease running up the 'back padding' of the chair and when it hits that highlighted part at the top of the chair, it splits into a diamond shape...
I suppose i can just weld those parts together - save a few polys...

Thanks for the input rim!

So who knows how to export a model to Half-Life?
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-03-06 23:07:56 UTC Post #291244
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I have made to screenshots of my current WIP map, burningoffice. It's multiplayer-deathmatch.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-03-07 03:00:03 UTC Post #291249
I prefer singleplayer-deathmatch. :P
Jessie JessieTrans Rights <3
Posted 13 years ago2011-03-08 00:02:03 UTC Post #291276
Nother screenie!
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Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-03-08 00:05:28 UTC Post #291279
Somebody discovered their clipping tool. :3
Posted 13 years ago2011-03-08 00:08:37 UTC Post #291280
Clip? HAHAH! To make those papers, I used rotate and carve :)
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-03-08 00:54:33 UTC Post #291282
The clipping tool is much better than carving. Carving often causes errors and is often a slower process.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2011-03-08 01:01:24 UTC Post #291285
Perhaps I'd rather not know what did you carve.
Posted 13 years ago2011-03-08 01:19:38 UTC Post #291286
zing
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-03-08 15:59:27 UTC Post #291295
Here is my newest version of some sort of a poster/document of the Tau cannon I made. It could be used in a mod or a map or wherever. You can use it if you want. Though a little credit would be nice.
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Posted 13 years ago2011-03-08 15:59:35 UTC Post #291296
I'd so love if people could actually make the texts bigger. I love to read signs in-game, especially if they're rare and have a meaning.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-03-08 16:06:29 UTC Post #291297
I could make the text readable but there is little official information on this weapon.
Posted 13 years ago2011-03-09 18:01:05 UTC Post #291341
Thanks dude! Looks great, I'll be using it in my mod.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2011-03-10 13:45:53 UTC Post #291371
Ya Dragos that are really nice! =)

Cutting my teeth on displacements:
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(the little houses and grass are just reference brushes for the 3d skybox)

Fun! =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-03-10 13:49:19 UTC Post #291372
Lol i thought that was GS xD
cool! You should try terrain generator.
Stojke StojkeUnreal
Posted 13 years ago2011-03-10 14:00:33 UTC Post #291373
Yeah, but i need specific sizes and shapes for the mountains.. can i specify that using a displacement generator? Would appreciate some tips btw to make them look les GS like? =)

And yeah, they look pretty bad. right now, i'm just trying to get the approximate shape and size correct. I have a bunch of tutorials on que to watch/read, but i'm just having fun with them atm..
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-03-10 14:10:02 UTC Post #291374
Dimbark clipped the light in the last screenshot.. :o
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 13 years ago2011-03-10 14:42:20 UTC Post #291375
Wait, he did? BRAVO!
Skals SkalsLevel Designer
Posted 13 years ago2011-03-10 17:33:53 UTC Post #291379
Looking at Captain Terror's remake of Nuketown just makes me want to pull a retro and make one for TFC.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2011-03-10 17:43:39 UTC Post #291380
@ Captain Terror

Its basicly pulling and stretching stuff. I tried the generator a few times, and it looked pretty nice. But it was for GS. Here download it and try it out:

https://sites.google.com/site/gshltools/mapping-tools

Its made by Nems.

Also, this looks pretty good, and not GS at all, because its very large. Basicly i think it would look less GS like if the textures are good, plus there were more layers of hills or something.
Stojke StojkeUnreal
Posted 13 years ago2011-03-10 17:51:44 UTC Post #291382
Ya, i'm kinda getting fed up with getting my displacements to look correct atm, so i'm moving on to care packages :badass:

Here's an updated pic of how they look atm anyway:
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Also, got some hints at interlopers how to improve the lighting, and i think it definitely looks better this way.

JOEBAMA: that would be awesome.. perfect map for TFC! :P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-03-10 18:18:41 UTC Post #291383
Cap that looks pretty tight. Excellent lighting. I'm a bit confused as to what that satanic orb-tower thing is though. Looks like a creeperbot9000, jumbo sized.

Dimbark, that last shot is a pretty massive improvement over the first shots you posted here, keep it up.
Posted 13 years ago2011-03-10 21:13:58 UTC Post #291395
@ Captain

It looks awesome!
Could use some grass xD

@ Blitz

Maybe its a water tower? :D
Stojke StojkeUnreal
Posted 13 years ago2011-03-12 11:51:29 UTC Post #291500
A little update to my slowly progressing HLDM map. I think it turned out pretty good. You can't see but there is floating dust in the light and it looks really nice. What you think about the grass details? Also the machine gun turret is probably going to be removed.
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Posted 13 years ago2011-03-12 14:29:10 UTC Post #291512
Posted 13 years ago2011-03-12 15:37:58 UTC Post #291521
@Dragos: I don't know about the blueness of the moonlight there. I'd say make it a little less saturated so it looks more like moonlight and less like a blacklight.

@Ninja: TWHL4 is environmentally friendly :D
Posted 13 years ago2011-03-12 16:16:34 UTC Post #291524
That looks exactly the same as the black ops map captain terror, so good work! Also, looking good on that map Dragos! :)
Skals SkalsLevel Designer
Posted 13 years ago2011-03-13 04:30:45 UTC Post #291566
Dragos: that looks a little bit like something we like to call pimpage! =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-03-17 00:27:15 UTC Post #291846
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Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-03-17 00:47:36 UTC Post #291848
I hope those chairs are models.
Posted 13 years ago2011-03-17 01:08:09 UTC Post #291853
they are
Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-03-17 01:29:07 UTC Post #291855
i'm still having trouble believing that's for goldsrc huntey... looks so good i can't wait to buy it on steam. =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-03-18 11:17:16 UTC Post #291894
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Some WIPs of my first Alien Swarm map (Okay, second, I tried tilegen first)

Feedback please, I'd like to know how I can make this look better and more detailed.
Also, anyone known how to use the particle system?
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-18 18:30:42 UTC Post #291921
well i am not a pro mapper but i see a lack of details ;o
i suggest to map a nature alien swarm map with mountains and water + some bushes, trees

ps. once i compiled an alien swarm map i got a lot of errors just like a pure kick (_|_) u know that sealed_structure is more like a kick ass
Posted 13 years ago2011-03-19 13:13:55 UTC Post #291930
must say alienswarm does look fun.. ill have to give it ago, and Huntey looks grand man, except for the last pic.. that radiator has got to go, it would be fine in an old house, but they dont make them anymore, especially for an office type of building. Other than that, looks sick man
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 13 years ago2011-03-20 14:49:04 UTC Post #292030
Posted 13 years ago2011-03-20 16:35:14 UTC Post #292032
WARINING: Hammer Screenshot
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Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-03-20 16:42:21 UTC Post #292033
noo, you killed a civilian!
Skals SkalsLevel Designer
Posted 13 years ago2011-03-20 16:48:29 UTC Post #292034
Looks like you used carve to make that hole in the 2D view at the bottom left. Very messy brushwork. Never use carve. Ever.
Also, you have snap to grid off?
Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-03-20 16:49:42 UTC Post #292035
Wait, since when can you play source? I thought your pc wasn't powerful enough.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-03-20 16:50:19 UTC Post #292036
Also, you have snap to grid off?
Snap to Grid?

WOAH WOAH WOAH

I am not starting another flamewar about the techniques I use.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-03-20 16:52:34 UTC Post #292037
Posted 13 years ago2011-03-20 17:02:56 UTC Post #292038
Are you being stubborn again?
Posted 13 years ago2011-03-20 17:14:12 UTC Post #292039
Don't listen to these heretics, Dimbark. NEVER use snap to grid, and carve is probably the best tool in Hammer. All the professionals use it.

Another good idea is to set texture scale on everything to about 0.01, and create a giant skybox around your map, preferably at the very edges of the grid. That way you'll prevent any and every leak that might appear in your map!
Posted 13 years ago2011-03-20 17:19:04 UTC Post #292040
Uhm... Yeah, what.

//Runs off
Posted 13 years ago2011-03-20 17:43:47 UTC Post #292041
That was single handedly the absolute worse advice I've ever heard.
Crollo CrolloTrollo
Posted 13 years ago2011-03-20 17:47:01 UTC Post #292042
You couldn't see sarcasm if it so was glued to your eyes.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2011-03-20 18:24:33 UTC Post #292045
While I always enjoy seeing Crollo make himself look stupid, I've gotta say that being sarcastic around Dimbark probably isn't the best idea. I'm worried he'll take it on board as honest advice.
Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-03-20 18:50:51 UTC Post #292046
We must go deeper.

Leaving aside the joke, you actually have to learn how these tools work so you know how to avoid them!
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-03-20 19:39:34 UTC Post #292047
Yeah, carve and not having snap to grid are only techniques if your goal is to make a crappy/broken map.
If you want to make something good, you pretty much have to use clip, unless you want to make more work for yourself, and snap to grid is mandatory.
Notewell NotewellGIASFELFEBREHBER
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