Nonexistant brushes "outside world& Created 13 years ago2011-05-07 09:42:17 UTC by Instant Mix Instant Mix

Created 13 years ago2011-05-07 09:42:17 UTC by Instant Mix Instant Mix

Posted 13 years ago2011-05-07 09:42:17 UTC Post #294446
Trying to compile a map with cordons on , however it won't fully compiles as it keeps on chucking up this error :
3 brushes (totalling 18 sides) discarded from clipping hulls
CreateBrush:
10%...Error: Entity 0, Brush 131: outside world(+/-4096): (680,-1152,1300)(4112,2144,1972)
Error: Entity 0, Brush 132: outside world(+/-4096): (680,-1152,-1348)(4112,2144,-676)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

Error: Entity 0, Brush 132: outside world(+/-4096): (696,-1168,-1344)(4128,2160,-680)
Error: Entity 0, Brush 131: outside world(+/-4096): (696,-1168,1304)(4128,2160,1968)
Error: Entity 0, Brush 132: outside world(+/-4096): (680,-1152,-1330)(4112,2144,-694)
Error: Entity 0, Brush 134: outside world(+/-4096): (3528,1152,-748)(4112,2144,1372)
Error: Entity 0, Brush 131: outside world(+/-4096): (680,-1152,1318)(4112,2144,1954)
Error: Entity 0, Brush 134: outside world(+/-4096): (3512,1168,-744)(4128,2160,1368)
Error: Entity 0, Brush 134: outside world(+/-4096): (3528,1152,-730)(4112,2144,1354)
20%...30%...40%...50%...60%...70%...80%...90%... (0.42 seconds)
Going to those brush numbers is a dead end as hammer tells me the brushes do not exist.
What the ehm... fuck?
Instant Mix Instant MixTitle commitment issues
Posted 13 years ago2011-05-07 10:34:01 UTC Post #294447
You can't find the brushes because Hammer and ZHLT/SHLT use different numbering systems for brushes.
This is usually caused by either an invalid brush ( use 'check for errors' in Hammer) or because the map is too close to the edge of the grid; I had this exact problem doing a cordon compile, and I just moved the map a bit away from the edge. Apparently it does this because the cordon's outer edges take up a lot more space when compiling than when you see it in the editor.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-05-07 10:56:24 UTC Post #294448
Can't be that , I've literally expanded the cordon as far out as possible and it still comes up with the error.

I dug deeper into what the fuck is going on , and it turns out there are shitloads of func_walls... invisible , noexistant func_walls.
I looked at the entity report and there has to be at least 40 or so func_walls , which just take me to the origin of the map when I click "go to error" , not highlighting anything.

Just to double check , I unhid all visgroups. No luck still.
What the fuck is going on?

UPDATE : Deleted all the nonexistant func_walls from the entity list , recompiled , and they all appeared again. I hate hammer.
Instant Mix Instant MixTitle commitment issues
Posted 13 years ago2011-05-07 11:21:48 UTC Post #294449
I've literally expanded the cordon as far out as possible and it still comes up with the error.
That's the opposite of what to do when it gives you that error. However, due to the func_walls, something is definitely messed up with your map, and the cordon isn't the cause. Unless you've tied an entity to entity a lot of times, (which I doubt you have) your map has probably corrupted itself somehow. Try copying the entire map (manually, not with the select area tool) into a new map, and saving it as the old one. Might work.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-05-07 11:34:21 UTC Post #294450
What exactly do you mean by manually and not with the select tool?
Instant Mix Instant MixTitle commitment issues
Posted 13 years ago2011-05-07 11:53:08 UTC Post #294451
Try selecting the whole map, copy, then paste it into another map. The invisible entities should not exist anymore.

[EDIT]
Try copying the entire map (manually, not with the select area tool) into a new map, and saving it as the old one. Might work.
Uhm... ok. I didn't see that :D.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-05-07 12:58:56 UTC Post #294453
Seems to work now , fingers crossed it stays that way :)

Thanks for the help guys
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