kill game_ui at end-of-round Created 13 years ago2011-05-19 23:28:18 UTC by Captain Terror Captain Terror

Created 13 years ago2011-05-19 23:28:18 UTC by Captain Terror Captain Terror

Posted 13 years ago2011-05-20 09:32:20 UTC Post #294814
Can anyone tell me the proper entity/output to deactivate a game_ui at the end of a MP round(CS:S)?

The closest i've been able to find is a logic_auto, set to kill the game_ui OnMultiNewRound, but the game_ui is still active once the next round starts..

(

Edit: i tried setting a logic auto to kill it OnSpawnMap, but that crashes the game! =/
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-05-20 10:36:45 UTC Post #294837
Instead of killing it, try deactivating it.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-05-20 11:14:15 UTC Post #294839
Got it working Striker!

When i starting replying to your suggestion, i realized i was trying to kill the game_ui, and not the culprit, a Point_ViewControl, which is one of those handful of point entities that won't auto-reset each round.

So, i just targeted the Point_VC instead of the game_ui, and IT WORKS!

Thanks Sir! you've maid the credits for helping i know you are so honoured.

) = ) = )

Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-05-20 11:23:16 UTC Post #294840
I feel honore...confused.

What are you trying to build using game_uis in CS:S?
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-05-20 12:02:50 UTC Post #294841
It's part of a carepackage for my upcoming nuketown map. Care to help beta test?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-05-20 12:17:27 UTC Post #294842
Well if I find some time. Saturday evening probably(this evening and night I'm unavailable). Let's hope the world doesn't end by then.
Striker StrikerI forgot to check the oil pressure
You must be logged in to post a response.