The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
Func_button non-solid?
Created
13 years ago
2011-08-16 21:34:18 UTC
by
Loke
Forums
HL Engine Discussion
View Thread
Created
13 years ago
2011-08-16 21:34:18 UTC
by
Loke
Loke
Posted
13 years ago
2011-08-16 21:34:18 UTC
Post #298064
Hi.
I'm curious if it's possible to make a func_button act as a non-solid entity in any way i.e. so the player can pass through it.
Thanks.
Loke
Suparsonik
Posted
13 years ago
2011-08-16 21:57:16 UTC
Post #298066
If I remember correctly, a door does exactly the same thing as you are looking for, just tag the door as "passable".
Suparsonik
I'm going off the edge to meet my maker.
Loke
Posted
13 years ago
2011-08-16 22:42:18 UTC
Post #298070
Yeah, that seems to work better than having a annoying invisible solid box floating in the air. Thanks a bunch Joe, you're an angel.
Loke
You must be logged in to post a response.