animation problems Created 13 years ago2011-09-05 11:55:27 UTC by platoon platoon

Created 13 years ago2011-09-05 11:55:27 UTC by platoon platoon

Posted 13 years ago2011-09-05 11:55:27 UTC Post #298665
hello again,

I'm wondered about animations, so i did a new animation test
i did new 3 animation for gman,
the scene is about gordon freeman finally catch gman and kill him

animation 1 (endmove): gman see freeman and run to survive, but he cant escape and fall down to the floor
animation 2 (endstay): look and wait
scenex1: 2 grunts try rescue the gman
animation 3 (enddie): gman dies with .357mm bullet
scenex2: freeman kill everyone (LOL)

this is fun to play with models but i cant make it work with valve hammer editor

the problem is changing animations,
when gman start animation 2 or animation 3, he is standing idle for 1 second but i want him to do it instantly
you will understand what i mean if you try it;..

(note: im included backup file of gman)
http://www.mediafire.com/?babnzmf1f58r48b

if anybody can help me it will be appreciated.
Posted 13 years ago2011-09-05 22:19:41 UTC Post #298677
bump
Posted 13 years ago2011-09-05 22:43:33 UTC Post #298678
You might have to settle for combining all of the animations into one and just use one scripted_sequence for the whole thing.
A new scripted_sequence forces any prior animations to stop, causing a short pause IIRC.
Posted 13 years ago2011-09-06 00:35:44 UTC Post #298682
What how will you assign more animations than 1 with only 1 scripted_sequence that sounds impossible. Is there really another way? If yes I don't know it yet how does it work?
Posted 13 years ago2011-09-06 03:11:38 UTC Post #298685
soup miner
but i want him go to die animation when i shoot him,
is there any way for that?

maybe i can use another gman, over there and use env_render entity to hide him
but i think first gman will be stay idle whatever i do..

23-down
he is talking about compiling model with 3 animations together
Posted 13 years ago2011-09-06 11:16:33 UTC Post #298692
Ah ok..

And yes when the Gman falls out of the window and the player looses eye contact with him simply replace with with a clone. Probably the best thing to do.
Posted 13 years ago2011-09-06 14:05:18 UTC Post #298695
i did it,
after all of that hours i did it
you can check changes, worked for make it looks good much

http://www.filefactory.com/file/cd795c7/n/Desktop.rar

used 3 gman with lots of scripts but its work fine now
Posted 13 years ago2011-09-06 20:44:22 UTC Post #298702
Good that you figured it out...I've tested it and it's nicely done.. Just pity that it is a SD Gman model but who cares.
Posted 13 years ago2011-09-06 23:14:43 UTC Post #298706
well i am always use original half-life files (expect self-made files)
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