Having troubles compiling my map, or more specifically, it seems to compile perfectly but when I go to play it, cs freezes. I looked in my compilation log and it seems my lightdata is over it's limit in hlrad.
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 146/400 9344/25600 (36.5%)
planes 12528/32767 250560/655340 (38.2%)
vertexes 16203/65535 194436/786420 (24.7%)
nodes 6110/32767 146640/786408 (18.6%)
texinfos 1976/32767 79040/1310680 ( 6.0%)
faces 11350/65535 227000/1310700 (17.3%)
clipnodes 17138/32767 137104/262136 (52.3%)
leaves 4169/8192 116732/229376 (50.9%)
marksurfaces 14501/65535 29002/131070 (22.1%)
surfedges 53625/512000 214500/2048000 (10.5%)
edges 28730/256000 114920/1024000 (11.2%)
texdata [variable] 2746728/4194304 (65.5%)
lightdata [variable] 4250178/4194304 (101.3%)
visdata [variable] 369976/2097152 (17.6%)
entdata [variable] 43869/524288 ( 8.4%)
59 textures referenced
Total BSP file data space used: 8930029 bytes
61.10 seconds elapsed [1m 1s]--- END hlrad ---
Compiling doesn't give me any errors, so I can only assume thats the culprit.
Does anyone know how to fix this? Is there a way around this without having to delete lights? I tried deleting 16 lights already but that appeared to make no difference.
I also tried adding -lightdata 6144 to hlrad but hlrad just crashed during compile.
Please help