hi
my map is totally full bright after compiling with VHLT, in order to make the stuff simple i use The Compilator i just changed ZHLT Directory to VHLT directory
"E:Half-Life mappingtoolszhlt vluzacn25tools"+ compile log:
[quote]
hlcsg v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(vluzacn@163.com)--- BEGIN hlcsg
---Command line: hlcsg.exe -wadinclude ninjashock.wad -chart -estimate -texdata 8192 "C:Documents and SettingsDamianMy Documentshlmappingsyndicate.map"
Arguments: -wadinclude ninjashock.wad -chart -estimate -texdata 8192 "C:Documents and SettingsDamianMy Documentshlmappingsyndicate.map" -low -wadautodetect
Entering C:Documents and SettingsDamianMy Documentshlmappingsyndicate.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfgfile [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[ninjashock.wad]
CreateBrush:
(0.06 seconds)
CSGBrush:
(0.23 seconds)
Using Wadfile: programyvalve hammer editor!txhalflife1halflife.wad
- Contains 23 used textures, 85.19 percent of map (3116 textures in wad)
Including Wadfile: programyvalve hammer editor!txninjashock.wad
- Contains 4 used textures, 14.81 percent of map (4 textures in wad)
"wad" is "halflife.wad;"
added 7 additional animating textures.
Texture usage is at 0.51 mb (of 8.00 mb MAX)
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 0/512 0/32768 ( 0.0%)
planes 2070/32768 41400/655360 ( 6.3%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 459/32767 18360/1310680 ( 1.4%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/32760 0/917280 ( 0.0%)
- visleafs 0/8192 0/0 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 118828/8388608 ( 1.4%)
lightdata [variable] 0/33554432 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 9319/524288 ( 1.8%)
- AllocBlock 0/64 0/0 ( 0.0%)
34 textures referenced
Total BSP file data space used: 187907 bytes
0.36 seconds elapsed
--- END hlcsg
---hlbsp v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(vluzacn@163.com)--- BEGIN hlbsp
---Command line: hlbsp.exe -chart -estimate -texdata 8192 "C:Documents and SettingsDamianMy Documentshlmappingsyndicate.map"
Arguments: -chart -estimate -texdata 8192 "C:Documents and SettingsDamianMy Documentshlmappingsyndicate.map" -low -chart
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...569 (0.22 seconds)
BSP generation successful, writing portal file 'C:Documents and SettingsDamianMy Documentshlmappingsyndicate.prt'
SolidBSP [hull 1] 494 (0.30 seconds)
SolidBSP [hull 2] 398 (0.20 seconds)
SolidBSP [hull 3] 488 (0.33 seconds)
Reduced 459 texinfos to 345
Reduced 34 texdatas to 32 (118828 bytes to 118740)
Reduced 2070 planes to 869
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 18/512 1152/32768 ( 3.5%)
planes 869/32768 17380/655360 ( 2.7%)
vertexes 1801/65535 21612/786420 ( 2.7%)
nodes 661/32767 15864/786408 ( 2.0%)
texinfos 345/32767 13800/1310680 ( 1.1%)
faces 1276/65535 25520/1310700 ( 1.9%)
clipnodes 1826/32767 14608/262136 ( 5.6%)
leaves 445/32760 12460/917280 ( 1.4%)
- visleafs 297/8192 0/0 ( 3.6%)
marksurfaces 1757/65535 3514/131070 ( 2.7%)
surfedges 6124/512000 24496/2048000 ( 1.2%)
edges 3063/256000 12252/1024000 ( 1.2%)
texdata [variable] 118740/8388608 ( 1.4%)
lightdata [variable] 0/33554432 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 9319/524288 ( 1.8%)
- AllocBlock 3/64 0/0 ( 4.7%)
32 textures referenced
Total BSP file data space used: 290717 bytes
1.25 seconds elapsed
--- END hlbsp
---hlvis v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(vluzacn@163.com)--- BEGIN hlvis
---Command line: hlvis.exe -full -chart -estimate -texdata 8192 "C:Documents and SettingsDamianMy Documentshlmappingsyndicate.map"
Arguments: -full -chart -estimate -texdata 8192 "C:Documents and SettingsDamianMy Documentshlmappingsyndicate.map" -low
297 portalleafs
1025 numportals
= Current hlvis Settings =Name | Setting | Default
------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.13 seconds)
LeafThread:
(26.80 seconds)
average leafs visible: 262
g_visdatasize:11280 compressed from 11286
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 18/512 1152/32768 ( 3.5%)
planes 869/32768 17380/655360 ( 2.7%)
vertexes 1801/65535 21612/786420 ( 2.7%)
nodes 661/32767 15864/786408 ( 2.0%)
texinfos 345/32767 13800/1310680 ( 1.1%)
faces 1276/65535 25520/1310700 ( 1.9%)
clipnodes 1826/32767 14608/262136 ( 5.6%)
leaves 445/32760 12460/917280 ( 1.4%)
- visleafs 297/8192 0/0 ( 3.6%)
marksurfaces 1757/65535 3514/131070 ( 2.7%)
surfedges 6124/512000 24496/2048000 ( 1.2%)
edges 3063/256000 12252/1024000 ( 1.2%)
texdata [variable] 118740/8388608 ( 1.4%)
lightdata [variable] 0/33554432 ( 0.0%)
visdata [variable] 11280/8388608 ( 0.1%)
entdata [variable] 9319/524288 ( 1.8%)
- AllocBlock 3/64 0/0 ( 4.7%)
32 textures referenced
Total BSP file data space used: 301997 bytes
26.95 seconds elapsed
--- END hlvis
---hlrad v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(vluzacn@163.com)--- BEGIN hlrad
---Command line: hlrad.exe -extra -chart -estimate -texdata 8192 "C:Documents and SettingsDamianMy Documentshlmappingsyndicate.map"
Arguments: -extra -chart -estimate -texdata 8192 "C:Documents and SettingsDamianMy Documentshlmappingsyndicate.map" -waddir C:Half-Lifevalve -waddir C:Half-Lifevalve_schinese -waddir C:Half-Lifecstrike -waddir C:Half-Lifecstrike_schinese -low
= Current hlrad Settings =Name | Setting | Default
-------------------|---------------------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 2.200 ] [ 2.200 ]
reflectivity scale [ 1.000 ] [ 1.000 ]
Load Textures:
Opening wad files from directories:
C:Half-Lifevalve
C:Half-Lifevalve_schinese
C:Half-Lifecstrike
C:Half-Lifecstrike_schinese
Error: Could not locate wad file halflife.wad
Error: Could not locate WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Configure game directory pathes for hlrad in file '<tool path>settings.txt', and make sure this wad file either has been included into bsp by hlcsg or exists in one of the game directories.
--- END hlrad
---[/quote]