Hi! My name is David, i'm new here but not really new to half-life at all lol..
Anyways I decided I might make some maps for this community (Since I've nothing better to do and I constantly go on this site)
So I started off one day making a training themed map, so I started with my knowledge of hammer and began making the map, cameras, triggers, blahblah...
Everything works perfectly, I compiled it often to check for no leaks (YES!), but I'm really stumbled on this one though.
Well I've placed path_corners with a camera and train so while the camera passes through one of these path_corners it fires on pass a multi-manager in this instance sequence4
In sequence4 I have a trigger to turn on a light_spot in a room two seconds after the multi_manager is activated.
But I was shocked to find in-game that when the trigger_camera passed the path_corner it turned on the light, fine, but for extactly 2 seconds!
Well I have no idea how to fix this, I've retried the whole thing with same result... it seems that the multi_manager has somehow converted to how long the duration of the trigger stays on which sucks... :rly:
I've bet I wasted my time retrying and I missed an important thread explaining how to do this...
Any questions, are EXTREMELY appreciated!