updatedTeam mappers
1. Ninja Defuse - *
2. Archie -
*** (TF2)
3. Urby - *
4. Cap'n Terran - ** (HL2MP or TF2)
5. Dimbark - ***
6. DiscoTzu - * (HL2MP)
7. Legitzkrieg - ***
8. TJB - *
9. Tetsu0 -
**Maybs Team Mappers
10. Cstriker -
**11. Joebama - *
12. Zeeba-G - ?
13. Collapse - ?
updatedGround-Rules-In-Progress(GRIP) =)
1. feel free to add to others work, but don't alter their stuff too much unless maybe you are adding a passageway/doorway or something to expand the layout, or some form of detailing like an alcove(and you need to hollow out a small space).
2. Add as little or as much as you feel necessary, but keep in mind you want to save resources for all rest of the group, so don't go mad.
3. Keep your work tidy as possible. Obviously try to keep stuff on grid, and note that keeping bigger objects on a larger grid scale will make the whole thing easier to look at in the end. Make use of Visgroups and normal grouping to keep your stuff organized, so it's easier for the next guy to edit.
4.When done editing, seal off the level with skybrushes and do a full VVIS compile and normal VRAD compile(feel free to edit the light environment as needed). Then, use
Packbsp to automatically include all the map's resources into the bsp. (Then using
GCFScape, any materials/models/etc you used, are easily extracted/copy-pasted by the next guy to his game directory)
Instead of having a strict 24-hour time limit, i'm thinking of just making it a "relay" system, where one mapper "hands the map off" to the next guy when he is done, which can be earlier than 24 hours. (try not to go over the time limit too much if possible)