I'm trying to make an npc walk around a building continuously (I'm doing this in Zeno Clash).
I looked at one of the example Half-Life 2 maps in the Source SDK and it used path_corner entities chained together.
Anyway, I've got an npc and I've set its Target Path Corner to the name of a nearby path_corner (384 units), and it points to another path_corner and so on.
The npc doesn't move though. Is there something I' missing? The Valve Developer wiki mentions being able to use an aiscripted_schedule or scripted_sequence as well but it doesn't say how.