A question regarding catwalks in Half-Li Created 12 years ago2012-10-20 17:04:49 UTC by Cro-man Cro-man

Created 12 years ago2012-10-20 17:04:49 UTC by Cro-man Cro-man

Posted 12 years ago2012-10-20 17:04:49 UTC Post #310483
So I've made some catwalks. Parts of those catwalks are textured with a grate texture and those grate textured parts are func_illusionary. I've made func_monsterclips and clip textured brushes and put them alltogether inside the func_illusionaries. I noticed the soldiers I placed can't walk over them.

I don't want to use func_wall brushes for this as I want the bullets and grenades to be able to travel through the grate textured brushes. So does anyone have any suggestions? All help is appreciated and thanks in advance!
Posted 12 years ago2012-10-20 17:12:06 UTC Post #310484
From what i get you don't want the player to use the catwalks, then why do you use func_illusionary ?

EDIT: Maybe try to raise the clip brush 1 unit above the grate or raise the monsterclip
rufee rufeeSledge fanboy
Posted 12 years ago2012-10-20 17:24:38 UTC Post #310486
I want both npcs and the player to be able to walk on the catwalk. I'll try your suggestion, thank you.
Posted 12 years ago2012-10-20 17:45:45 UTC Post #310487
Wait, that would make the player and/or the npcs shift up by 1 unit when walking over them wouldn't it? It would look weird seeing a npc or your view jump up a little when walking over them.

EDIT: Sorry, should use this edit option more.
Posted 12 years ago2012-10-20 18:02:32 UTC Post #310489
looks like you want a catwalk that people can walk thru as well as shoot thru.

It looks like your clipping method might work, but since it apparently isn't, I can tell you this:

I'm pretty sure I've seen this done in mods, where grunts can shoot at you thru the floor from a catwalk above. Make sure it's wide enough that they can at least walk thru comfortably.

On the other hand, it's a pretty annoying thing to see. Some grunts, shooting at you from faux cover and it's very difficult to see them thru the grating texture. I'm not trying to limit your creativity, but personally I think it's a really annoying idea so I'd suggest you just stick with func_wall (non-shot-thru) catwalk floors.
Posted 12 years ago2012-10-20 18:17:06 UTC Post #310493
The catwalk is approximately 2,5 meters high, so it isn't difficult to spot them. If I would use func_wall the player wouldn't be able to shoot them and they wouldn't be able to see and shoot you. Those three things just wouldn't look and feel right in my opinion.

EDIT: Thanks for the suggestion tho!
Posted 12 years ago2012-10-20 20:37:16 UTC Post #310498
NPCs "can't walk over the grating" or "fall through"? Because if they willingly don't walk over it, you might need to add info_nodes.
Posted 12 years ago2012-10-20 20:52:22 UTC Post #310500
You should try placing a grunt directly onto it, just to make sure it's working the way it should be before you try other things.
Jessie JessieTrans Rights <3
Posted 12 years ago2012-10-21 12:16:03 UTC Post #310515
Okay thanks guys, will try your suggestions out!

EDIT: Nope. When I place a grunt on the grate then those yellow dots fly around him. When he dies his body doesn't fall through it and the weapon he drops stays on the grate. Placing nodes on the grate doesn't help either.
Posted 12 years ago2012-10-21 15:44:28 UTC Post #310517
hey, just curious, did you check the monsterclip flag for the grunt? That's necessary for it to use func_monsterclips.
Posted 12 years ago2012-10-21 17:06:23 UTC Post #310518
Oh, haven't tried that, will now tho. Thanks!

EDIT: Your suggestion works 2muchvideogames, thanks!
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