Ragdoll Netting Created 12 years ago2012-11-06 05:41:29 UTC by Walsh Walsh

Created 12 years ago2012-11-06 05:41:29 UTC by Walsh Walsh

Posted 12 years ago2012-11-06 05:41:29 UTC Post #310816
Hey,

I am trying to make a ragdoll netting so when a ball hits it the net will ripple, this is for a source game.

Thanks,

Walsh
Posted 12 years ago2012-11-06 11:51:23 UTC Post #310818
I think your best bet would be to model the net as a sheet with a net material on it, rather than model each string on the net individually, as you'll get better performance from it.
As for the source-specific stuff, you'll want to check out the Valve wiki, since we don't really have much in the way of modelling documentation here.
You'll likely want to make it a prop_physics set to motion disabled in hammer (so it doesn't fall), and give it a grid of jigglebones. Make sure you use collision joints rather than a collision mesh, since you want the net to deform.

I hope this helps, I'm no expert on the subject of modelling for source by any means.
Notewell NotewellGIASFELFEBREHBER
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