make sky/ convert: hl1 Created 11 years ago2012-12-20 18:41:44 UTC by zeeba-G zeeba-G

Created 11 years ago2012-12-20 18:41:44 UTC by zeeba-G zeeba-G

Posted 11 years ago2012-12-20 18:42:59 UTC Post #311701
I tried converting some sky textures from hl2 to hl1 but the "ft" image is different "greyer" than the rest of them. So I guess it can't really be done.

The real problem though was that when playtested in hl1 the borders have a thin white edge. Someone else has had the problem on another site but no one answered. He even resaved a halflife sky texture and the borders appeared so I fear it is photoshop? I simply resized the images in photoshop and saved them as 32/24 bit tga.

Is there anything special that must be done with making sky textures to avoid this?
Posted 11 years ago2012-12-21 01:55:54 UTC Post #311717
the thin line can be caused by resizing with a sampler. in photoshop, use "nearest neighbor" and make sure things are all lined up.
Rimrook RimrookSince 2003
You must be logged in to post a response.