Created 11 years ago2013-02-11 05:14:45 UTC by kraken
I don't know exactly what bevel does, its been too long since i've used it. But i do remember people saying it was good.Bevel is like null, but it also causes the face to ignore clip nodes during compile. In other words, the player can walk through a beveled face. It's useful for maps with lots of complex geometry, IIRC.
I'm just asking if I only if one approach is better for optimization than the other.
Well it isn't about brush count. It's about convenience.Don't lie to me.
Well it isn't about brush count. It's about convenience. This method can create complex brushes very quickly and can be much much faster than regular multibrush VM techniques.but there might be solid brush problems beacuse it should calculate each face you are looking into one solid brush, it is makes sometimes players glitch inside brushes and it is the not only problem
BEVEL isn't completely non-solidSo could you use bevel-textured brushes above models to create/accent shadows?