This discussion started with a skyscraper in mind:
Now the theme of the project will be somewhat like:
I understand that we shouldn't have restrictions on the project, but if we are to make something beautiful, we should have some
consistency across all the floors.
I voted for Source because Source has limits that can be pushed farther than those of GoldSource. What is the point of making a skyscraper without being able to view it from outside? Also, consider the advantage of a 3D skybox.
Regardless of the engine you're going to choose, I'm going to post here some suggestions:
0. ** The consistency I'm talking here shouldn't be that severe. We can decide on a fixed size for every floor, but taking into account that everybody wants something else, we can decide on more "relative" sizes. By that I mean: if one floor is 30x30, the next floor can't be more than double than that. We should try to keep the shape of the tower, without big fluctuations.
We can also decide on an oddly shaped tower, but in that case everybody will have to be tasked with different room sizes:
I. ** The relative depth of the room also has to be known, so we won't oscillate by a lot.
II. ** If somebody will want to make pools, then that person has to:
1) Create 2 floors, for the lower floor taking into consideration the existence of a pool behind the ceiling.
2) Talk to somebody who will create the floor beneath him.
III. ** I don't mind science fiction, but please don't put a spaceship in a tower.
IV. ** We aren't forced to limit ourselves to single rooms. But again, think about consistency: if above you there will be tens of "normal-sized"(a relative term) rooms, you can't create a "normal-sized" single room. Either make that a big hall, or more rooms.
V. ** I think we should try to adapt the outside environment accordingly. This mostly applies to GoldSource, if you're going to choose that, because Source can cram in more floors without changing the level.
What I mean is that on the first floors, we should be able to see some ground scenery, but as we go up, we begin to see less and less details(with a farther horizon).
Eventually, if we can be so extreme, we can reach the clouds and even space, with a nice blue haze of the Earth atmosphere. Now that's where I'd put the high-tech floors!
VI. ** I'm going to repeat this. This is not "Rooms" in cake-style. Rooms was without any restrictions because of its style, but
we are creating a tower here. There has to be some consistency.