Using Fade Created 20 years ago2004-06-09 17:42:58 UTC by esmajor esmajor

Created 20 years ago2004-06-09 17:42:58 UTC by esmajor esmajor

Posted 20 years ago2004-06-09 17:42:58 UTC Post #31880
I('m trying to use the texture "fade" and it's coming up as a solid brush with different faces faded diff directions........... HELP!
Posted 20 years ago2004-06-09 19:24:48 UTC Post #31889
Huh?
Posted 20 years ago2004-06-09 19:29:18 UTC Post #31891
the texture "fade" is used for stuff like lights... spotlights and such
Posted 20 years ago2004-06-09 19:33:31 UTC Post #31893
Oh! I guess your talkin' about texture application. Just fool around with the rotation in the texture application tool. or read the tutorial here at TWHL.
Posted 20 years ago2004-06-09 19:34:48 UTC Post #31894
Okay, first set the brush that you want faded to a func_illusionary. This makes it visible, but not solid. Set the contents box to either empty or light, (doesnt really matter) then make sure the black bit of the fade texture is where the light would start to fade. I.E., its at the end away from the window or whatever the source of light is. In other worsd, the pure black is where it will appear invisible, as additive brushes render black transparent, sort of how like solid renders blue invisible. Change the rendermode to "Additive" and the renderamt around 40 or so, experiment with different values to get a different effect.

-Rabid
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-09 19:49:19 UTC Post #31897
Posted 20 years ago2004-06-10 01:37:48 UTC Post #31932
Plus read the "Texture Application" tutorial.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-10 03:00:18 UTC Post #31952
Setting the func_illusionary's content to 'volumetric light' causes the player to drown in it like in water. So you should leave the content as 'empty'.
Posted 20 years ago2004-06-10 06:35:17 UTC Post #31970
I used the example map's technique.... thanks all!
Posted 20 years ago2004-06-10 07:00:31 UTC Post #31975
tee-hee I made it :)
Posted 20 years ago2004-06-10 08:11:12 UTC Post #32008
Posted 20 years ago2004-06-10 09:03:13 UTC Post #32017
Well I'm glad you did.
Posted 20 years ago2004-06-10 09:09:57 UTC Post #32021
and there was one already :
Posted 20 years ago2004-06-10 15:41:41 UTC Post #32094
? Which one Pepper?
Posted 20 years ago2004-06-10 15:43:31 UTC Post #32095
look back in the vault.
Posted 20 years ago2004-06-10 20:50:09 UTC Post #32163
Light causes water-drownage-effects? Weird...Should be Volumetric Water then.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-11 00:24:00 UTC Post #32181
Pepper, there are actually 2 map's in the vault with fade texture - func_pendulum, and the sunbeam one
Posted 20 years ago2004-06-11 01:42:16 UTC Post #32202
Actually, if you set a func_illusionary to volumetric light, its acts as water (funky), well at least for me it does. But I use Worldcraft, maybe thats not in Hammer.
Posted 20 years ago2004-06-11 02:31:17 UTC Post #32219
What do you mean it acts as water?
Posted 20 years ago2004-06-11 03:33:59 UTC Post #32226
You can swim in it and stuff
Posted 20 years ago2004-06-11 07:24:49 UTC Post #32257
The content of this func_illusionary should be left at 'empty'. Other values for it can mean water/slime/other things. I don't have a list of these values corresponding to their behaviours, but I've seen one somewhere before. For those that want to make lightbeams, it's not important to know, just keep it at 'empty'.
You must be logged in to post a response.