Mini Competition 2 - Colors! Created 10 years ago2014-07-21 23:31:52 UTC by Rimrook Rimrook

Created 10 years ago2014-07-21 23:31:52 UTC by Rimrook Rimrook

Posted 10 years ago2014-07-25 19:29:16 UTC Post #320784
Throws out entrance from compo.
Ghost129er Ghost129erSAS1946 Certified Nuisance
Posted 10 years ago2014-07-25 20:26:56 UTC Post #320785
But atom is also judging. :<
Rimrook RimrookSince 2003
Posted 10 years ago2014-07-25 20:43:36 UTC Post #320787
Lol wut?
Posted 10 years ago2014-07-25 20:48:37 UTC Post #320789
When I get a chance i'll try to sum up the rules for anyone that doesn't understand them. I believe the point of them is to keep it semi confined and to give it a concept.
Posted 10 years ago2014-07-25 20:58:21 UTC Post #320792
So 1 week of holiday, no progress. Wacken !!!!
Posted 10 years ago2014-07-25 21:21:37 UTC Post #320794
Made a quick concept room for my lego level. Still missing a couple of colors, sprites, plenty of brushes/detail and what not to make it look huge. Player is going to be taken throughout the level as if he would be a lego piece himself, while on the lego factory assembly line - a couple of stops at a few beams to solder you, some steam in a quarantine room, a swift hammer blow on the head for the final touch,etc... Something of a goofy theme... :)
User posted image

Edit: Imgur hates gifs.
Posted 10 years ago2014-07-25 21:24:52 UTC Post #320795
Trippy.
Posted 10 years ago2014-07-25 21:27:01 UTC Post #320796
Posted 10 years ago2014-07-25 21:33:42 UTC Post #320798
@ victor_paiva: Only thing missing from those screenies is Tommy Vercetti :)
Posted 10 years ago2014-07-25 21:37:45 UTC Post #320799
Back to 1986.
Posted 10 years ago2014-07-25 22:14:34 UTC Post #320801
Dunno if I should change the sky color, btw, is wpoly somewhat relevant in this compo?.
Posted 10 years ago2014-07-26 00:53:46 UTC Post #320806
I doubt it.
Jessie JessieTrans Rights <3
Posted 10 years ago2014-07-26 01:20:24 UTC Post #320807
Kachito that is pretty cool man!
Posted 10 years ago2014-07-26 01:37:05 UTC Post #320808
Yeah.... wow.
I'm gonna have to step up my game.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-07-26 05:04:43 UTC Post #320812
I had a... strange idea. I've no idea how good it'll look (or even how I'll make it)...

We shall see.
Jessie JessieTrans Rights <3
Posted 10 years ago2014-07-26 06:08:17 UTC Post #320813
Some amazing WIP in this thread, keep it up! =P

I'm still stalled on exactly what to do, patiently waiting for the creative bug to bite...

Thanks Rim for clarifying the rules and allowing render effects, AND allowing Source! It should be really interesting to see what people do :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-07-26 13:05:34 UTC Post #320817
Kachito: Worst looping job I've ever seen. Shame on your Giffy skills. :(
(Nice map by and by)

CT: "AND allowing Source!It should be really interesting to see what people do"

...
Better not be expecting anything from me... >_> <_< >_<

@Rimrook: =3

@T.M.Atom: <3

@Jessie: </3

@Tet: Bring it on! Cracks knuckles, whimpering and whining a bit after breaking them.
Ghost129er Ghost129erSAS1946 Certified Nuisance
Posted 10 years ago2014-07-26 13:24:57 UTC Post #320820
Quit yer bitchin' and just map or not map. Preferably map. Don't get scared off by the big players. I might hang around this mapping site 24/7, but I sure as hell ain't anywhere near the level these guys be settin'. But I'm still gonna have a crack, see?

It's fun!
Jessie JessieTrans Rights <3
Posted 10 years ago2014-07-26 14:25:21 UTC Post #320823
^^^^^^
Everyone read that.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-07-26 14:54:35 UTC Post #320824
A single well crafted room could win the competition. There's no telling what'll happen.

@Victor_Paiva
Perhaps you should reconsider your color palette. Look at how many shades of green or the colors of the buildings in this picture from the Simpsons.
User posted image
You cannot be afraid to use colors you don't normally see.
Rimrook RimrookSince 2003
Posted 10 years ago2014-07-26 15:18:49 UTC Post #320826
Man, who knew Springfield was such a poorly laid out city... :P
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-07-26 16:29:33 UTC Post #320827
It's not, it looks like a screenshot from some game, hence the icons above some of the buildings.
Rimrook RimrookSince 2003
Posted 10 years ago2014-07-26 17:21:05 UTC Post #320828
Why are there trees in the middle of the road?
Moaby MoabyMk. III
Posted 10 years ago2014-07-26 17:32:26 UTC Post #320829
Apparently it's from EAGames and an iOS game. I can see two reasons why it might be total arse. :P
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-07-26 21:46:07 UTC Post #320832
I was intending to do a dark and moody city in the dead of night, but I may have to rethink the idea. The palette is a bit too bright, and 'lighting' this is a bitch.
User posted image
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 10 years ago2014-07-26 22:02:00 UTC Post #320833
TJB
Neatest WIP yet, well done!! But careful you're revealing your sexy seekrits! :o

Kachinto
That "matrix" scrolling effect is really neat! :P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-07-26 23:42:55 UTC Post #320835
Rules, summed up according to Rimrook and The Mighty Atom.

-Clarifying original statement says no mods are allowed and engine gold source, but you can map for another mod as long as it's playable in half life or you make a half life version for the competition and source is now allowed. It can also be multi player.

-Deadline 8/22/14.

-Use sense of colors and construction to bring environment to life.

-Judging based on your clever use of design, color choices, theme and mood.

-Creativity is paramount.

-Can use vanilla sounds but not being judged on sounds at all, Rim is test playing in mute.

-Not judging based on gameplay.

-Almost entirely a style competition.

-Rimrook is willing to help you if you're stuck, so just ask him ;).

-Gradients: Allowed

-Render color: Allowed

-Sprites: Allowed

Bending these rules will get you disqualified so touch with both hands for those of you that swim ;).

What do we say, first place also picks next mini competition theme and pairs up with someone to judge or decides to pass the torch?
Posted 10 years ago2014-07-27 02:07:07 UTC Post #320836
TJB, aside from kachito's screenshot, your's is pretty dark. The fake lighting you accomplished is really pretty, don't let anything discourage you, you still have 3 more weeks.

EDIT: Completely forgot about winner chooses next compo idea. I didn't win then previous compo, I only collaborated with the winner (lol).

That rule summary is pretty conclusive. There's a small thing I want to add but it will be announced on August 6th. If you ever watched the monster makeup show "Face Off" or Jim Henson's Creature Shop Challenge, you have a good clue what it might be.
Rimrook RimrookSince 2003
Posted 10 years ago2014-07-27 03:11:40 UTC Post #320839
I'm coming up with a really big idea, then probably only mapping a small spectrum of that idea since it will be based on style.

Not that that's a bad thing, in fact it might be a good thing.
Posted 10 years ago2014-07-27 08:00:50 UTC Post #320841
TJB's fake shadows look great; not to excited about the full purple building, but it's probably still very wip?
Btw, could we use models if the materials are taken from the textures in colors.wad provided by Rimrook? Im planning on making a large outdoor area with trees, simply asking for performance reasons...
Posted 10 years ago2014-07-27 11:57:07 UTC Post #320846
I don't think the rule should be set in stone that the the winner chooses the next one; Atom and Rim have done a great job so far, why fuck with perfection? ;)

But whatever everyone else wants! Would the winner then help judge the next compo, or still participate as usual?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-07-27 16:05:55 UTC Post #320850
I saw choosing the next compo as being a kind of prize, but we have some real prizes on the table now. Before it was mentioned, I thought the baton would be passed back to Atom.
Rimrook RimrookSince 2003
Posted 10 years ago2014-07-27 17:28:25 UTC Post #320851
BTW, here are the colors converted to source materials, If anyone needs them ;)

Due to difficulties with what I'm trying to do in the GS engine, I'm switching to source for this one :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-07-27 20:14:33 UTC Post #320852
^ <3 you.
Wait.. I just told you all I'm working on a map....

Fuck! Facepalm
Ghost129er Ghost129erSAS1946 Certified Nuisance
Posted 10 years ago2014-07-27 21:07:19 UTC Post #320853
Dimbark told me he was converting the textures and CT just stole his thunder.
Rimrook RimrookSince 2003
Posted 10 years ago2014-07-27 21:09:30 UTC Post #320854
HAHAHAHAHAHHA!!! Lmfao! Poor Dimmy. </3
Ghost129er Ghost129erSAS1946 Certified Nuisance
Posted 10 years ago2014-07-28 04:50:38 UTC Post #320855
This competition is tough for me, i'm not very experienced with color design.
Posted 10 years ago2014-07-28 07:41:53 UTC Post #320856
A lot of people seem to be doing fairly standard maps, just with plain colours.
I'm going to go for a more abstract environment. The lack of definition between sides of objects could make for some interesting designs.
... I'm hardly the best person to make use of this opportunity, but hey!
Jessie JessieTrans Rights <3
Posted 10 years ago2014-07-29 04:08:31 UTC Post #320865
I've been studying color a little, also tested a few things. It turned out ugly in hammer, so back to the drawing board.
Posted 10 years ago2014-07-29 14:00:01 UTC Post #320872
This compo might be difficult break ice with. A good theme goes a LOOOONG way because it defines nearly everything. Whether it be sci-fi or modern, try mapping something you know. Re-imagine Zeeba_Pool, Gauss_God, or DE_Dust_Thunder in a color scheme that is outside your usual or the predictable.

This is a fun tool I found. https://kuler.adobe.com/create/color-wheel/

Also if you want to create something non-themed and unique, you can try different Archetecture (they forgot to list Rococo) or my personal favorite, base the archetecture on the designs seen in furniture.
Rimrook RimrookSince 2003
Posted 10 years ago2014-07-29 20:18:55 UTC Post #320875
Trying some ideas in CSGO(I can port the map to Ep2 if judges need):

User posted image

Having some trouble getting fullbright to work properly in source though atm, currently messing with the this to get it to work..
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-07-29 21:48:28 UTC Post #320877
960x480 unit room and i'm getting near 3k wpolys... I think i'm switching to source as well. At this rate, there's no way i'll be able to come up with a large outside area with decent frame rates. I know optimization doesn't matter in this one, but still...
Anyway, are we allowed to use blend textures for displacements in source?
(thanks CT for the materials port).
Posted 10 years ago2014-07-30 00:00:31 UTC Post #320878
Kachito, make sure you're not skipping RAD, else like Rim said, it'll laaag (As Alberto suggested, maybe try increasing the texture scale to hurry RAD up) ;)

Btw, if anyone figures out how to properly fullbright the map in source, please share :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-07-30 01:28:16 UTC Post #320880
Solved the source fullbright problem.

The materials need to be converted to a UnlitGeneric shader type so they don't cast nor receive lighting.

Get the updated materials here.
Rimrook RimrookSince 2003
Posted 10 years ago2014-07-30 01:30:58 UTC Post #320881
I've been doing color palette research over the past few days.
I'm gonna start from scratch and focus on more of a Myst storytelling.
So no need for weapons or enemies to get in the way of the colors.
No need for sound to enhance the gameplay (though there will be some)

I have a few specific areas and themes I want to portray..
Now I have to bring them all together
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-07-30 07:03:04 UTC Post #320884
Thanks for the updated materials Rimrook, tested and it works perfectly!! :biggrin:

Note
Source mappers make sure you rename the diretory of the materials to "colors", so it matches the VMT! I did the same thing Rimmeh, didn't even realize it! :P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-07-30 12:08:09 UTC Post #320887
I've updated the OP with the latest details about the compo. :)
Posted 10 years ago2014-08-02 01:31:49 UTC Post #320944
You guys must be busy, nothing new for a bit.
Rimrook RimrookSince 2003
Posted 10 years ago2014-08-02 11:38:39 UTC Post #320948
Yeah.
Writing papers :(
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-08-02 13:06:25 UTC Post #320949
Good luck Tet and best of best wishes!!!
Cheers on for you in the background.
GO TET! :D
Ghost129er Ghost129erSAS1946 Certified Nuisance
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