Unreal 4 Stuff:
All content made by me except for model and floor textures. All sprite textures are procedurally generated in the Unreal Development Tools. Models were made in 3DS max and DIRECTLY IMPORTED into Unreal. I didn't even UV map them, just modified the smoothing groups and saved them off.
It's based off a crappy 3rd-party Sega Genesis game that came built into the system with 40 games on it. It's called CANNON and it's pretty much just 2 tanks shooting at each other. It's a 2 player game with wind that changes on each round.
The novelty of the Sega Genesis version was the impossibly tiny hitbox per each tank; so much so that I thought the game was broken and didn't register hits. It makes for an epic drinking game - drink if you miss, drink if you're hit, finish if you're dead.
I'm just recreating it because it's truly been an amazing learning experience for these tools. I might try to add AI later on as well.
Basic Level Layout Tank Body, Cannon, Camera, Light, Fog..
Level Code (Blueprint) I know you can't read it all, but you can probably make out the comments.
Camera View and Basic HUD DisplayShot and Effects 20% of the particles emit light, and each one is physically simulated. The cannon ball has a smoke trail.