I am working on a little level editor/3D modeler that is not meant to do all the stuff a full editor like Hammer/Radiant/Sledge/Trenchbroom does, but augment the level editing process a bit. I'm embracing the math of brushes (and now also curved patch meshes) and trying to build a powerful tool around it. The thing is programmable out of the box without third-party tools and supports a variety of level formats (HL1 .map, HL2 .vmf, Q3 .map). While my focus is very narrow at the moment (mostly just the bare geometry), I hope that someone who got a bit used to it can brush out their level a lot faster with it than with other editors.
Here is a video of it in use: http://www.youtube.com/watch?v=wjjB8MLjvJ4
And a video from today showing my first steps with curved patch meshes: http://www.youtube.com/watch?v=HhBy8XjdvG8
An old and a new pic (new pic showing the export to radiant): At the moment, I can not offer a polished 1.0.0 release of it yet as my todo list is still very crowded... but I'm actively working on this every other day.
![:)](http://192.241.182.11/images/smilies/smile.png)
Work in progress versions can be found here.
The editor is a standard Windows application and uses OpenGL for rendering.
I'll share updates in this thread.
Regards,
Shrinker