Scope' s TGA. How are they done? Created 9 years ago2015-05-24 13:23:20 UTC by abbadon abbadon

Created 9 years ago2015-05-24 13:23:20 UTC by abbadon abbadon

Posted 9 years ago2015-05-24 13:23:20 UTC Post #325648
Hi. I am now finishing the v 2.0 of my MOD Zion Warcry after eight years of the first release. Because of this I forgot how to do several things, and among them is the creation of TGAs for scopes, I´ve used this tutorial to do the coding:

http://articles.thewavelength.net/293/

The HUD of the APU looks like this:

http://media.moddb.com/cache/images/mods/1/7/6540/thumb_620x2000/TrojanReloader.jpg

And my problem is: Since I want to get rid of some parts of the HUD, because the weapon model which contains the cockpit has to be changed, what´s the process of making the scope´s TGAs?.
Posted 9 years ago2015-05-27 15:22:47 UTC Post #325693
Fixed: i´ve found an old tut from VERC colective. Thanks aniway!! :)
Posted 9 years ago2015-05-27 18:44:21 UTC Post #325699
What are you making?
Looks like a mech fighter game - ineteresting
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-05-28 12:43:19 UTC Post #325701
Right here Tet: ModDB
monster_urby monster_urbyGoldsourcerer
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