Hi again!!, I´m working like a mad on my MOD, and some doubts are coming to my mind each little step I do. I´m now finishing the Hand Of God monster of my MOD, and the time for rigging it and giving it a proper skeleton has come, but a serious doubt is making me think that I will run into trouble with its bones. Altough I have read a lot of tutorials I never find how much bones a model can have. I´m aware of the max vertices and faces, but I´m lost about bones. Can someone tell me?, I´m stuck on this part of the development because this model is HUGE and has a lot of parts that have to be animated independently.
Oh, the Hand Of God is this little pup: