Custom Models terrifyingly bugging aroun Created 9 years ago2015-09-26 12:17:37 UTC by Teufler Teufler

Created 9 years ago2015-09-26 12:17:37 UTC by Teufler Teufler

Posted 9 years ago2015-09-26 12:17:37 UTC Post #327023
Hello there !
So i did a few custom models for a mod im currently working on. In this case,
i just simply replaced the head of a hgrunt model using milkshape3d. At first
it works perfectly well when i test it out ingame, after a while though the model starts bugging around, randomly moving its limbs around in the air and making the game lag pretty hard.

Does anybody know why this could happen ? :/
Posted 9 years ago2015-09-26 13:34:04 UTC Post #327024
Unless you're tilting the game cartridge, no idea.
Though you should probably check all the animations on the model in HLMV, make sure the decompilation process didn't corrupt any of them - could be there's a single animation that got so messed up it lasts for far longer than intended.
Notewell NotewellGIASFELFEBREHBER
Posted 9 years ago2015-09-26 15:30:57 UTC Post #327025
2 Teufler:
When you replace any part of model, make sure that replaced part is correctly assigned to corresponding bones of model's skeleton. Otherwise things will be messed up.
Posted 9 years ago2015-09-27 21:06:43 UTC Post #327047
I second that. ^
Alberto309 Alberto309weapon_spaghetti
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