Can you trigger events based upon a dama Created 9 years ago2015-11-19 14:01:46 UTC by Dallas Dallas

Created 9 years ago2015-11-19 14:01:46 UTC by Dallas Dallas

Posted 9 years ago2015-11-19 14:01:46 UTC Post #327477
I would like to trigger an event based solely on rocket damage - For example X happens when player shoots Y with rocket.

Are there any methods or hacks of triggering anything based off of specific damage types?
Posted 9 years ago2015-11-19 14:15:33 UTC Post #327478
Not as standard I'm afraid.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-11-19 22:51:13 UTC Post #327489
Ya something that I truly missed in my early mapping days things I was used from games such as Operation Flashpoint and Armed Assault.. Gosh Half-Life is limited in so many ways. Yet back at the day along with Unreal it used to be a milestorn in modern games. :P

As Urby said not possible without an additional custom code.
Posted 9 years ago2015-11-20 00:41:07 UTC Post #327491
Under certain circumstances, you may be able to fake it with particular trigger setups. If you were shooting a target on a wall, say, having a func_button or something else nearby triggered by damage but concealed from non-explosive fire might be able to mimic that sort of function. But it'd be pretty limited in how it could be used, methinks.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-11-20 09:22:07 UTC Post #327492
Maybe you could have multiple buttons triggerable by damage and point them to a multisource so only with explosions you would trigger them all at once but you should get hl sdk, its really not that hard to code such things
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