Currently working on a map and I'm almost finished. I just have a couple more detail related things to do and I have two custom sounds to add.
But they don't work, at all. This isn't my first time using ambient_generic and they are working perfectly with two custom sounds on my fy map:
http://twhl.info/vault.php?map=6119
The thing is with fy_massachusetts is I didn't even make the "proper" sounds for Goldsrc and they work fine. They are 8-bit mono but are at 44.1Khz and they still play fine.
When that didn't work with the sounds for my latest map I thought, "OK, fair enough." and converted it to a 22Khz sound file. Still nothing.
"Maybe I have the entity set up wrong?" I thought, since this is my first time making constantly looping sounds on a map. So I go grab a known sound out of the sound folder (xmas_snl.wav from de_xmas) and it was playing perfectly. So the entity is clearly set up right. Not to mention, xmas_snl.wav is at 48Khz and still plays perfectly fine.
So I'm at my wits end. I've done everything I'm supposed to do with the sound file. 22Khz, 8-bit, mono .wav file with loop points added to the beginning and end with wavosaur (just to make sure it wasn't the output from wavosaur I even checked the sound without the loop points to see if it would play at least once, it still would not). The entity is set up with the proper flags and I know it works because I tested it with another sound. Am I missing something here?