I am following some tutorials, but they semm to be done for Worldcraft/Hammer, and the entity aiscripted_sequence´s definitions does not match with how they are done in WC/H.
Anyway, I´ll try to make it work (I am asking again for help, haha).
The sequence is made with 4 entities:
monster_genericThis is how is configured, what I obtain is this:
Targetname: asc1
trigger_auto
Target: anim1
Delay: 30
Remove on fire: YES
aiscripted_sequence #1
Targetname: anim1
Target: anim2
Delay: 66.6
m_iszEntity: (that´s how it is defined in Quark but it says that it´s Target Monster, the same item of Hammer) asc1
m_iszIdle: idle_on (also, Quark says that it is not necessary, but if I don´t put it, the monster_generic plays any of the idle sequences randomly) idle_on
m_iszPlay: (this is how the the animation tab is defined in Quark) deploy
aiscripted_sequence #2
Targetname: anim2
Target: anim3
Delay: 30
m_iszEntity: asc1
m_iszIdle: idle_stand
m_iszPlay: idle_stand
repeatable: YES
aiscripted_sequence #3
Targetname: anim3
Target: shake2 (a simple earthquake effect for the fall)
Delay: 10
m_iszEntity: asc1
m_iszIdle: idle_off
m_iszPlay: die
Leave Corpse: YES
1. The ascari stands into the hole in the idle_on animation. That´s OK.
2. The ascari falls and after 5 secs it starts the deploy anim. OK too.
3. First glitch. Before the idle_stand it performs the idle_on/idle_off animation very quick. :/
4. The die animation never happen.
I receive this error in the DEV console:
"asc1" found and usedetc, etc (it says this continuously)
script "anim1" using monster "asc1"
Found asc1, but can't play!
Cancelling script: idle_stand
script "anim2" can't find monster "asc1"
Found asc1, but can't play!
Cancelling script: die
script "anim3" can't find monster "asc1"
Found asc1, but can't play!
Cancelling script: idle_stand
script "anim2" can't find monster "asc1"
Found asc1, but can't play!
Cancelling script: die
script "anim3" can't find monster "asc1"
Found asc1, but can't play!
Cancelling script: idle_stand
script "anim2" can't find monster "asc1"
Found asc1, but can't play!
Cancelling script: die
script "anim3" can't find monster "asc1"
Found asc1, but can't play!
Cancelling script: idle_stand
...
The model has only ACT_IDLE (1 and 2) for the idle_on and idle_off animations, the die animation has not declared the ACT_DIESIMPLE part.
So that´s weird, it almost works fine except for only one animation and the program finds the monster and then says that it cannot play an animation that´s present and played!.
What did I do wrong?