[ "Removing Punch Angle (Visual Recoil) from .357" was the title I was going for but I guess it got cut off. ]
Hey everybody,
So I'm in the process of trying to nerf the .357, and all is going well as I've made it use the same ammo type as the glock. What I'm trying to do really is to reduce the .357 revolver to being just an ordinary weapon, essentially what you'd expect from a 9mm handgun.
The problem is despite everything else working I can't get the punch angle to go away. I've tried commenting out the line its mentioned in but I'm too much of a novice coding wise to know whether that line was even relevant.
"//UTIL_MakeVectors( m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle );" is the line im talking about, after I commented it out of course.
Is the punch angle actually a part of the animation? Or maybe something actually related to the Vector function?
How would I make it essentially equal to the Glock's punch angle?