I'm trying to teleport a grunt in vanilla HL and am having some issues.
I have a monster_human_grunt off in a hidden room.
When I hit a trigger I want him to teleport to a specific position and then at that point resume normal AI, and if he sees me, fight me per usual.
For some reason I can't get this to work with a scripted_sequence. No matter what I do, the grunt will teleport, but then will NOT fight me and will stay idling in the position he teleported to. I can walk right up to him and he will not react. He will only fight me after I damage him first. If I put the scripted_sequence off the ground he will even stay hovering until I damage him then he will drop to the floor and work.
I've tried all combinations of flags on and off, action/idle animations set or left blank, search radius to 0 etc...
Does anyone have an example of doing this and it working correctly?
Thanks for your help.
(I don't want to use a monster_maker because as far as I can tell, I cannot choose a monster's loadout with a monster maker. I want my grunt to have a shotgun and no grenades.)
(also, I can set this up with a complicated hack of pushing the grunt into a trigger_teleport, but, i'd rather do it more elegantly if possible)