First map : LVL1 : You start in the middle of a alley with a 90° corridor at both end. First corridor leads to LVL_BETA through a trigger_levelchange.
In LVL_BETA you activate a button which triggers a Env_Global. You go back in LVL1 and at the other end of the alley you're passing through another trigger_levelchange leading to LVL_CHARLIE. Here, env_global should triggers a red light. The thing is, when passing through the second trigger_levelchange, HL2 crashes... I checked, no problems with the entries, the info_landmark is in exact same spot on the grid in both maps, I removed the entites logic_auto and env_global and it still doesnt work... I'm desperate as it doesn't displaying any error box. Here's the map files, if someone want to check if I did anything wrong :
http://www.dashquate.com/wp-content/uploads/2017/03/ChangelevelIssue_Files.7z I also have some issues with Hammer Editor. In GoldSrc, I used J.A.C.K Hammer wich is fantastic but unfortunately it's not Source Ready, so I had to use the Source SDK Hammer editor and theres a few things that doesnt seem to work, I dont know if its normal or not :
- I Can't use the arrow keys to move blocks or vertex points, it moves the viewport camera...
- I can't use Ctrl+A, it seems that you cannot use "Select All" command at all.
- I cant enable console on menu even with "-console" in launch options, even with a bind "toggleconsole" in my cfg file, and with "enable console" checked in the options...