Models - compiled in map? Created 20 years ago2004-06-15 12:32:45 UTC by Seanrct Seanrct

Created 20 years ago2004-06-15 12:32:45 UTC by Seanrct Seanrct

Posted 20 years ago2004-06-15 12:32:45 UTC Post #33584
Are models in counter strike compiled into the .bsp map file?

For example, supposing I made a new hostage model for counter strike, and then put a hostage in my map, and gave it my new model. Would the new model be compiled directly into the map, or would the model have to be put seperatly onto any computer that uses it?

It is like when you make your own textures, you can either give people an extra .wad file, or compile them into your map the -wadinclude file. If models are not compiled into the map, is a a command like
'-modelinclude'?
Posted 20 years ago2004-06-15 12:37:24 UTC Post #33586
Models can't be included as far as I know. Include them in the .zip file, and add a mapname.res file that contains the relative pathnames and filenames of the custom content that's necessary to play your map.

Quick search on Google found me a helpfull tutorial:

http://www.telefragged.com/wally/tutorials/res_files.html
Posted 20 years ago2004-06-15 13:34:59 UTC Post #33605
Thanks, that tutorial is good. I didn't know what RES file were before.
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