@Urby
Set the "Render FX" to "Constant Glow" to stop the sprites from resizing.
Created 7 years ago2017-07-25 13:03:08 UTC by monster_urby
Is this mod gonna be ld or hdI'm going LD, but it's essentially up to the mapper for custom models and then ultimately the player for everything else.
How is everyone's map coming along?I seem to have used around 40% of the alloted space so far. But I'm stuck.
You mind if I borrow your 'red-light' or 'blue breakable' concepts in my map? Though I'd prolly have to play your map to have an idea what the concept is.Basically the world is supposed to look like it's "falling apart" with pieces of the world that have started to decay turning into that red glowing texture. The red glowing texture is still very solid and safe to walk on. The blue textured things are supposed to be much closer to falling apart and are partially transparent. They don't give off light. They are all func_breakable but are set for different things. Some things can just be destroyed by the player (in my map, this includes two doors that have "decayed" into the blue stuff so you have to smash through them with a crowbar) but other things are either triggered by player actions/button presses or triggered on a timed basis just for a nice effect of the world "falling apart" in real time.