Posted 6 years ago2018-08-01 21:56:51 UTCPost #340371
Hi I wanted to ask if someone knows how to make an npc move through a non-flat terrain in a desired specific path, Is it possible to set it similar to the func_train? this thing is what I need to finish a cut-scene I'm working on
Posted 6 years ago2018-08-02 16:29:45 UTCPost #340385
My guess: it's because the nodes are partially stuck in the ground. If I remember correctly, you can just place them like 32 units above the ground, atleast that's how the nodes are placed in c1a0(to be specific, it's 48 units for them in c1a0).