help decompiling compiling CS1.6 mdl Created 6 years ago2018-08-28 18:10:02 UTC by hfc hfc

Created 6 years ago2018-08-28 18:10:02 UTC by hfc hfc

Posted 6 years ago2018-08-28 18:10:02 UTC Post #340714
when decompiling a cs view model (v_g3sg1.mdl) then compiling without modifying it results animations be tangled. so i cant make my custom cs weapons :(

im using milkshape 1.8.5 beta 2 on windows 10.
Posted 6 years ago2018-08-28 22:52:39 UTC Post #340724
i researched and found something.
always only one hand animations shifts.
i noticed there is 1 root bone for each hand. left hand animations is ok.
but right hand root bone is shifts backwards after compiling. i dont know why but it happens. so right hand animated with its origin shifted backwards.
but i cant fix this situation.
Posted 6 years ago2018-08-28 23:02:46 UTC Post #340725
help ;(

here is the pictures of modelling stage and the result
modelling stagemodelling stage
result :(result :(
$modelname "C:\Half-Life Modlama\models\hk33\g3sg1\v_g3sg1.mdl"
$cd "\Half-Life Modlama\models\hk33\g3sg1\"
$cdtexture "\Half-Life Modlama\models\hk33\g3sg1\"
$cliptotextures
$origin 2.0 -10.0 0.0

$scale 1.0

2 attachments
$attachment 0 "Bone 04" 3.250000 -22.750000 3.450000
$attachment 1 "Bone52" 0.000000 -2.000000 0.000000

$bodygroup rhand
{
studio "rhand"
}

$bodygroup lhand
{
studio "lhand"
}

$bodygroup weapon
{
studio "f_hk33a3_template"
}

5 sequences
$sequence idle "idle1" fps 16
$sequence reload "reload" fps 46 { event 5004 16 "weapons/g3sg1_slide.wav" } { event 5004 54 "weapons/g3sg1_clipout.wav" } { event 5004 85 "weapons/g3sg1_clipin.wav" } { event 5004 116 "weapons/g3sg1_slide.wav" }
$sequence draw "draw" fps 35
$sequence shoot1 "shoot" fps 18 { event 5001 0 "22" }
$sequence shoot2 "shoot" fps 18 { event 5001 0 "22" }
$sequence shoot3 "shoot" fps 18 { event 5001 0 "22" }
Posted 6 years ago2018-08-29 01:13:04 UTC Post #340727
If you are using the MS3D decompiler, thats likely breaking it as the MS3D tools are horribly outdated and buggy. For decompiling use Crowbar in this configuration:
User posted image
Also you should update some tools such as getting a the HLMV standalone as Jeds 1.36 is old and hides in memory a lot. These tools and A bunch more stuff can be found in my guide here:
http://www.the303.org/tutorials/gold_mdl.htm
Posted 6 years ago2018-08-29 09:27:48 UTC Post #340730
thanks. its worked :)
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