Weaponbox entitie not working at all Created 2 years ago2022-06-10 21:42:21 UTC by Mr. Cowboy Zombie Mr. Cowboy Zombie

Created 2 years ago2022-06-10 21:42:21 UTC by Mr. Cowboy Zombie Mr. Cowboy Zombie

Posted 2 years ago2022-06-10 21:42:21 UTC Post #346619
I'm trying put in that entity the following items:
  • ammo from 357
  • Hand grenades
  • Snarks
And when I compile map and pick up weaponbox, only gives me the 357 ammo.
I tried type everything and keeps no working.

Any idea why? Thanks
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 2 years ago2022-06-10 21:42:56 UTC Post #346620
*entity
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 2 years ago2022-06-11 01:46:46 UTC Post #346621
To stock the box, turn SmartEdit off, click Add, and type one or many of the values below as the Key:
357
9mm
ARgrenades
bolts
buckshot
Hand Grenade
Hornets
rockets
Satchel Charge
Snarks
Trip Mine
uranium
The amount of ammo goes in Value. Make sure you wrote the right values
Posted 2 years ago2022-06-11 08:15:28 UTC Post #346622
That is the worst. I was type "Hand Grenade" and "Snarks" and "357" and only worked me last.
I don't know what is going wrong.I don't know what is going wrong.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 2 years ago2022-06-11 10:57:07 UTC Post #346623
Posted 2 years ago2022-06-11 12:23:12 UTC Post #346624
And when I compile map and pick up weaponbox, only gives me the 357 ammo.
Actually, Weaponbox gives you all of it's contents.

The Weaponbox entity (placed on the map with the Hammer) does not actually give the player a weapon. The ammo types you enter will enter the player's inventory as "ammo". So, if the player has not picked up the weapon_handgrenade, weapon_snark, weapon_satchel and weapon_tripmine in time, the player cannot use them.
[-TR-] 3mirG [-TR-] 3mirGThe Turkish Half-Life modder.
Posted 2 years ago2022-06-11 18:46:16 UTC Post #346626
Fixed.
Thanks mappers <3
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 2 years ago2022-06-11 22:20:05 UTC Post #346627
By the way, I see you are using an old Valve Hammer Version (likely 3.4) based on the screenshot you posted.

In this case, it would be better to use VHE 3.5 or J.A.C.K Hammer.

However, if you use VHE 3.5, I highly recommend using the Advanced Half-Life FGD that I published 1 month ago.
Weaponbox Attributes in Advanced Half-Life FGDWeaponbox Attributes in Advanced Half-Life FGD
[-TR-] 3mirG [-TR-] 3mirGThe Turkish Half-Life modder.
Posted 2 years ago2022-06-11 22:45:44 UTC Post #346628
:o
Interesting as hell! When I start my next project I'll replace hammer editor 3.4 to that version (it was came by default in SDK of steam)
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
You must be logged in to post a response.