Created 2 years ago2022-11-15 22:48:15 UTC by petergriffinxxxtentacion
*********** ERROR ***********
sequence "reload_empty" is greater than 64K
This is a rare error that happens with very complex animations with high nodes & frames. Usually frames past 200~300 range with over 100 bone nodes is likely to put out this error. I cannot pin down the exact combination of nodes to total frames which triggers this but this is my best estimates. 2 solutions:
1: Re-export the animation SMD with a modified FPS 3D model application side which results in lower total exported keyframes in the SMD, then adjust the QC fps to match.
2: Reduce the bone nodes or animation total frames manually