Created 1 year ago2022-11-21 07:04:22 UTC by JacksBestGaming
UTIL_ClientPrintAll(HUD_PRINTCONSOLE, "your message here\n");
You can also loop over all players and use:
CLIENT_PRINTF(client, print_console, "your message here\n");
The first method goes through the client dll first, the second goes through the engine.