Interrupted Dining Created 9 months ago2024-02-20 20:24:13 UTC by Names are for unlosers Names are for unlosers

Created 9 months ago2024-02-20 20:24:13 UTC by Names are for unlosers Names are for unlosers

Posted 9 months ago2024-02-20 20:24:13 UTC Post #348594
I'm trying to trigger a scripted_sequence when a monster_zombie takes damage, and it's playing the idle animation but continues it when taking damage. For the scripted sequence apart from defaults the properties are
Target Monster: (the zombie's name)
Action Animation: eatbodystand
Idle Animation: eatbody

And the zombie has Take Damage for trigger condition if that matters, and I've tried setting both TriggerTarget and Target to the scripted sequence's name, but neither seemed to do anything.
oh yeah also no interruptions is on so it doesnt just jump to normal behaviour

me here after making this public, maybe realising the title isnt descriptive enough
oops

okay woo edit 2 since i forgot this
for some reason the zombie always faces the same direction, despite changing both the zombie's rotation and the sequence's
User posted image
Posted 9 months ago2024-02-20 21:34:15 UTC Post #348595
actually think i might make it something other than taking damage since you could destroy the corpse but thats kinda irrelevant stop talkijg
Posted 9 months ago2024-02-21 08:21:47 UTC Post #348597
i was able to figure it out but no delete post button uh oops
Posted 9 months ago2024-02-21 10:04:08 UTC Post #348598
It may seem like a trivial solution, but please do share your solution in case anyone should find this thread in future with a similar issue. :)
monster_urby monster_urbyGoldsourcerer
Posted 9 months ago2024-02-22 15:05:18 UTC Post #348608
Put a trigger close to the zombie instead of trying to have it when taking damage. I'm guessing it's because no interruptions disables taking damage, and the zombie didn't realise it was even supposed to have been hit.
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