HL Like Node Graph Needed Created 9 months ago2024-03-07 09:36:52 UTC by Meerjel01 Meerjel01

Created 9 months ago2024-03-07 09:36:52 UTC by Meerjel01 Meerjel01

Posted 9 months ago2024-03-07 09:36:52 UTC Post #348638
Hi. How to make the pathfinding system in Half-Life for my own engine where less nodes is good? There's already an A-Star system in there but it's not too good for my needs currently. Does HL use line/ray casting for specific location detection in navigation calculations? I'm curious.

Meerjel01
Meerjel01 Meerjel01I want to be a Meerjel
Posted 9 months ago2024-03-11 10:09:19 UTC Post #348643
pretty sure the ai nodes in half-life is like that. when the LOS to target is broken, it tries get a LOS to a node where the mesh connects to another node that has LOS to the target. then it follows the mesh to get from the start node to the end node, and thence to the target.
Posted 9 months ago2024-03-11 19:49:08 UTC Post #348644
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