How to modify the fonts in scorboard-HLDM Created 4 months ago2024-06-17 18:52:04 UTC by drakonuid5 drakonuid5

Created 4 months ago2024-06-17 18:52:04 UTC by drakonuid5 drakonuid5

Posted 4 months ago2024-06-17 18:52:04 UTC Post #348887
Hello I sucsefully edited the Tracker sheme in Half-life 1 for main menu, but can't get what fonts are responsibe for in game scorboard and text in windows, like map desription and moth, spectator menus. I'm mean tryed with the fonts in ClientSheme.res file. This file is responsibe for in game GUI in CS 1.6, but here I cant understant why nothing change. Even the numbers of fonts isnt big.
Posted 4 months ago2024-06-18 00:40:09 UTC Post #348891
I think those fonts are hardcoded, you might want to peek at the source code.
Posted 4 months ago2024-06-18 15:06:10 UTC Post #348894
Try the <number>_textscheme.txt files at the root of the game/mod folder.
Posted 4 months ago2024-06-24 07:10:20 UTC Post #348916
With few we discover the fonts are in TGA format in the gfx/vgui folder. But maybe I will experimenting more with the txt files, befor to find way easaly to edit the TGA images.
Also do clientsheme.res even work? I can't change any colors.
Posted 3 months ago2024-07-13 15:24:44 UTC Post #348980
Well I find the way to edit them, but actualy I cant make the text it to look better, but rather worse.
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