Cant load second level, NEED HELP Created 20 years ago2004-06-30 15:51:14 UTC by CrAzY CrAzY

Created 20 years ago2004-06-30 15:51:14 UTC by CrAzY CrAzY

Posted 20 years ago2004-06-30 15:51:14 UTC Post #37756
Hello, I just found this site and noticed people were still posting stuff for Half-life(YAY).Well, I am a begginer mapper and am having a problem.....I have made two levels and want to connect them throught the change level trigger, but when I hit the trigger it will say Loading for a couple seconds, then it will just bring up a window saying it experienced a problem and needs to quit......Please help I have no clue and want to make a full SP map.... :(
Posted 20 years ago2004-06-30 15:53:59 UTC Post #37758
I think we have a tutorial on this page... Read it first. I may help.
Posted 20 years ago2004-06-30 16:18:32 UTC Post #37768
Posted 20 years ago2004-06-30 16:26:10 UTC Post #37769
CrAzY, have you read tutorials about the trigger_changelevel already? I guess you haven't used the info_landmark entity...

http://collective.valve-erc.com/index.php?ent=trigger_changelevel

Just read that, it contains an example map too.
Posted 20 years ago2004-06-30 16:34:23 UTC Post #37770
okay....I have both of those, see http://img78.photobucket.com/albums/v290/CrAzYiNeSs/see.jpg

but know I have another question, does the change level thing link to another level or must it be in the same MAP?(example: I made to MAPS, subject and subject_2, when I walk through the change level trigger will it switch to that map? :
Posted 20 years ago2004-06-30 16:56:42 UTC Post #37782
Umm...it links to another level. Hence the changelevel. If youre in subject and enter the changelevel there, itll go to subject_2.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-30 18:03:41 UTC Post #37806
hmmm......do you need another player start?
Posted 20 years ago2004-06-30 18:20:12 UTC Post #37821
Yes, as a map needs one for purpose of testing, otherwise you would start at location (0, 0, 0) when you start up that map from the console. However, the player will not start at the info_player_start location when he goes into a map trough a trigger_changelevel. The info_landmark is the point that will be used as reference point, both maps need one with the same name. The player will start in the second map at the same position relative to this info_landmark.
Posted 20 years ago2004-07-01 00:14:31 UTC Post #37894
Oh, I figured out the problem, first I had too run (compile) my second map after covering all the leaks to make it a bsp file, now it can load it!! :P :D Thank you everyone for your help Captain P thankyou!!!!! :P
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