Models in map Created 20 years ago2004-07-02 13:56:59 UTC by Propaganda Propaganda

Created 20 years ago2004-07-02 13:56:59 UTC by Propaganda Propaganda

Posted 20 years ago2004-07-02 13:56:59 UTC Post #38297
I am still trying to figure out how to view a model in the map so I can create a brush for the geometry of it. Is there any tutorials for this? I can't seem to find much other then to use cycler entity to view it in map. I tried this and even added a Model Name key for it but with no success. Any help on this would be apreciated.
Posted 20 years ago2004-07-02 14:01:21 UTC Post #38299
Use monster_generic or monster_furniture, works for me.
Posted 20 years ago2004-07-02 15:08:41 UTC Post #38318
monster_generics bleed when hit, so don't use them unless it's for a scientist/barney/person in your level setup for scripted sequences. monster_furniture works for me, just pop it in valve/models and Hammer'll do the viewing for you. Oh, and make sure you have Hammer 3.5 and the HL Hammer 3.5 FGD. Older versions do not support model viewing.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-02 15:15:35 UTC Post #38321
I tried monster generic, no luck. I still can't see the model in Hammer so I can't make a brush for it :(. env_model works and the model shows in my map but it has no geometry and players can run through it.
Posted 20 years ago2004-07-02 15:20:52 UTC Post #38322
Posted 20 years ago2004-07-02 15:24:34 UTC Post #38323
Cyclers maybe? Cycler bleeds, but cycler_weapon doesn't. Also, if you're trying to create a brush version of a model, chances are you'll get an invalid solid.
Posted 20 years ago2004-07-02 15:33:00 UTC Post #38325
env_model works and the model shows in my map but it has no geometry and players can run through it.
env_model?
If it has no geometry, put it inside a clip brush. That way players can't get to it.

And Vassy, you should be able to use a cycler_sprite to display models. What does a cycler_weapon do anyways?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-02 17:10:47 UTC Post #38337
I can't do a clip brush for it unless I can see the model.
Posted 20 years ago2004-07-02 17:22:02 UTC Post #38338
download the new FGD rileymo posted above.
Posted 20 years ago2004-07-02 17:29:45 UTC Post #38341
Ahhh nm I had 3.4, thanks for the help guys. Works now :) . How do I make the clip brush invisible around the model?
Posted 20 years ago2004-07-02 17:37:24 UTC Post #38343
Clip brushes are always invisible in the game. To make them invisible in the editor, search for the 'Hide Selected Objects' button, it's in the middle of the top button bar.

You can manage these so-called vis-groups in a box in the right of your editor. Tick them to get them visible or invisible, then hit the Apply button. Just try out a bit, you'l find out how it works pretty easily.
Posted 20 years ago2004-07-02 17:43:11 UTC Post #38346
Vis-Groups are only handled in rmf format, not in MAP or BSP, so it's just for convenience when editing.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-02 17:58:43 UTC Post #38349
Perhaps I don't understand what you mean by a clip brush. I am assuming I just use the standard block tool and make an object that is the same as the model. Then I cut it up so it fits properly for the model. Is there something I am assuming wrong?
Posted 20 years ago2004-07-02 18:15:52 UTC Post #38352
Clip brushes are covered with the CLIP texture.
The are invisible and only exist in the three clipping hulls, thus they don't block bullets and monsters.
Posted 20 years ago2004-07-02 18:36:12 UTC Post #38356
Doh! should have thought of that sooner. Upgrade to 3.5!
Posted 20 years ago2004-07-02 19:01:31 UTC Post #38372
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