Hi there!
I used to do some mapping a few years back and forgot a lot of it now. Maybe you can help me out.
Do I need entities with boolean (trigger on/off)-properties to act on a multisource? Like buttons etc... What if I want to use a trigger_multiple or a func_breakable to change the state of a multisource? Is there any boolean variables I can switch on and off with such an event, that can work as a master for a locked door or a multisource? I thought trigger_relay would work for this but it doesnt... How do I do it? :
Right now I want to shoot a lock to UNLOCK a door (not just open it - I did that).... Whattayasay?