Will a map i make work with TFC Clasic? Created 19 years ago2004-07-16 15:22:14 UTC by CallMeN00b CallMeN00b

Created 19 years ago2004-07-16 15:22:14 UTC by CallMeN00b CallMeN00b

Posted 19 years ago2004-07-16 15:22:14 UTC Post #42012
well i think i asked it up there but...
Will a map i make using hammer, work with my TFC clasic? i think thats one of my problems, .....PLEASE ANSER!!!! yes i use exlsamation poiints :P
Posted 19 years ago2004-07-16 15:23:39 UTC Post #42013
yup. just make sure to set up hammer right. google for tf mapped.
Posted 19 years ago2004-07-16 15:33:20 UTC Post #42019
some entities, like monsters scripted sequences, weapons, etc are not supported by tfc. but the other stuff: doors, hurts, buttons, breakables and the rest will all work in tfc. you'll need to add an info_tfdetect entity to the map and compile it for it to become a tfc map.
Posted 19 years ago2004-07-16 15:34:33 UTC Post #42020
also check here for any questions specific to tfc: http://tf.valve-erc.com/
Posted 19 years ago2004-07-16 15:35:23 UTC Post #42022
exactly the link i shouldve given.
Posted 19 years ago2004-07-17 17:14:57 UTC Post #42374
nice link, thanks
Posted 19 years ago2004-07-17 21:52:58 UTC Post #42426
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